Spelunker

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Spelunker
Tier 3 Human
Spelunker
Health: 95
Energy: 80

Damage
19 Piercing

Protection
Head 0
Body 1
Arms 0
Legs 1

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 30%
Fortitude 0%
Dodge Chance 15%
Move Res. 25%
Crit Avoidance 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%

Attributes
STR: 10
AGL: 10
PRC: 10
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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Underground passages are dark and full of terrors: exploring them takes no small measure of grit.
Underground passages are dark and full of terrors: exploring them takes no small measure of grit.

Skills

SkillBasic StatsDescription
Torch Strike
Torch Strike
Active
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Deals 14 Fire Damage with 100% Accuracy and with 33% chance Ignites the target's tile for 2 turns. If the strike fails to Ignite the tile, reduces the skill's cooldown by 4 turns.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers two strikes with +21% Weapon Damage and +11% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Instigate
Instigate
Maneuver
Type:
Target Object
Range:
6
Energy:
4
Cooldown:
8
Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn. Reduces all cooldowns by 3 turns.
Dagger Throw
Dagger Throw
Active
Type:
Target Object
Range:
6
Cooldown:
549
Throws a dagger, dealing 23 Piercing Damage with 93% Accuracy, 13.3% Crit Chance, and 50% Armor Penetration.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance

Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.
Weakening Jabs
Weakening Jabs
Passive
Damaging dagger strikes apply their target with -5% Weapon Damage and +7.5% Cooldowns Duration for 6 turns.

The effect stacks up to 4 times.

Possible Loot

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9