Difference between revisions of "Rogue Knight (Two-Handed Sword)"
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Rogue Knight (Two-Handed Sword)
Tier Data does not exist.
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|Only two things can turn a knight into a brigand: boredom and poverty.}} | {{Quote|Only two things can turn a knight into a brigand: boredom and poverty.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Hewing Strike}} | |||
{{SkillTable/row|Heroic Charge}} | |||
{{SkillTable/row|Parry}} | |||
{{SkillTable/row|Arc Cleave}} | |||
{{SkillTable/row|Seize the Initiative}} | |||
{{SkillTable/row|Flexible Defense}} | |||
{{SkillTable/row|Inner Reserves}} | |||
{{SkillTable/row|Taste of Victory}} | |||
{{SkillTable/row|Revanche}} | |||
{{SkillTable/row|Peak Performance}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
* (100%) Tier 3-4 [[Two-Handed Swords|Two-Handed Sword]] | |||
Jewelry | |||
* (10%) Tier 3-4 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumable | |||
* (10%) [[Smoked Ham]], [[Brynn Vermouth]], [[Mannshire Fortified]], [[Brandy]], [[Healing Salve]] or [[Antitoxin]] | |||
Books | |||
* (5%) [[Two-Handed Swords Treatise II]] or [[Warfare Treatise II]] | |||
Bags | |||
* (33%) [[Purse]] (60 - 120g) | |||
== See also == | |||
* [[Brigands]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 19:18, 28 December 2024
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Rogue Knight (Two-Handed Sword)
Tier Data does not exist.
Health:
Energy:
Damage
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR:
AGL:
PRC:
VIT:
WIL:
Miscellaneous
Faction:
Size:
XP:
Show moreShow less
Data does not exist.
| “ | Only two things can turn a knight into a brigand: boredom and poverty. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to one of the target's hands with +62% Bleed Chance and +25% Bodypart Damage. If the strike does damage, applies the target with -21% Move Resistance and -21% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
| Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and delivers a strike with +92% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5.5% Crit Chance. |
| Parry | Maneuver Type: No Target Energy: 18 Cooldown: 10 | Activates "Parry" for 3 turns: +21% Block Chance +11% Max Block Power +20% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns. The effect stacks up to 3 times. |
| Arc Cleave | Attack Type: Target Area Range: 1 Energy: 20 Cooldown: 20 | Delivers a strike to five adjacent tiles with +20% Weapon Damage, +61% Stagger Chance, and +42% Bleed Chance. Reduces the ability tree's cooldowns by 1 turns for each enemy hit by the strike and replenishes 5% Max Energy for each enemy Staggered by the strike. |
| Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
| Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
| Inner Reserves | Passive | Once per 30 turns replenishes 15% Max Energy when Energy drops below 33%. |
| Taste of Victory | Passive | Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns. The effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
| Revanche | Passive | Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns. The effect stacks up to 2 times. |
| Peak Performance | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
Possible Loot
Weapons
- (100%) Tier 3-4 Two-Handed Sword
Jewelry
Consumable
- (10%) Smoked Ham, Brynn Vermouth, Mannshire Fortified, Brandy, Healing Salve or Antitoxin
Books
Bags
- (33%) Purse (60 - 120g)
See also
Page last edited during patch: 0.9.1.0
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