Difference between revisions of "Risen Crossbowman"

From Stoneshard wiki
Jump to navigation Jump to search
m (Psojed moved page Skeleton Crossbowman to Risen Crossbowman without leaving a redirect: renamed)
 
(3 intermediate revisions by 3 users not shown)
Line 10: Line 10:
==Possible Loot==
==Possible Loot==
Weapons
Weapons
*[[Battle Cleaver]]
*(100%) Tier 3 [[Crossbows|Crossbow]]
*[[Shortsword]]
*(100%) Tier 3 [[Swords|Sword]]
*[[Crude Falchion]]
*(5%) [[Leather Bolt Quiver|Hide Bolt Quiver]]
*[[Belt Hook Crossbow]]


Junk
Junk
Line 19: Line 18:


== See also ==
== See also ==
* [[Enemies#Shadow_Covenant|Shadow Covenant]]
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]
* [[Enemies]]



Latest revision as of 20:57, 7 April 2025


This article is a stub. You can help Stoneshard wiki by expanding it.


Risen Crossbowman
Tier 4 Undead
Risen Crossbowman
Health: 90
Energy: 70

Damage
24 Piercing
4 Unholy

Protection
Head 8
Body 10
Arms 8
Legs 8

Resistances
Physical 50%
Slashing 50%
Piercing 55%
Crushing 30%
Rending 50%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 45%
Fortitude 20%
Dodge Chance -10%
Move Res. 25%
Crit Avoidance 10%

Offensive stats
Crit Chance 14%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Accuracy 33%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 15%

Attributes
STR: 11
AGL: 11
PRC: 18
VIT: 14
WIL: 7

Miscellaneous
Faction: Undead
Size: medium
XP: 100

Show moreShow less
Though the crossbow in the skeletal hands threatens to crumble to dust at any moment, each bolt launched with it remains as deadly as ever.
Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.

Possible Loot

Weapons

Junk

See also


Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.2.3