Difference between revisions of "Risen Crossbowman"
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Risen Crossbowman
Tier 4 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *(100%) Tier 3 [[Crossbows|Crossbow]] | ||
*(100%) Tier 3 [[Swords|Sword]] | |||
*[[ | *(5%) [[Leather Bolt Quiver|Hide Bolt Quiver]] | ||
*[[ | |||
Junk | Junk | ||
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== See also == | == See also == | ||
* [[Enemies# | * [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]] | ||
* [[Enemies]] | * [[Enemies]] | ||
Latest revision as of 20:57, 7 April 2025
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Risen Crossbowman
Tier 4 Undead

Health: 90
Energy: 70
Damage
24 Piercing
4 Unholy
Protection
Head 8
Body 10
Arms 8
Legs 8
Resistances
Physical 50%
Slashing 50%
Piercing 55%
Crushing 30%
Rending 50%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 45%
Fortitude 20%
Control Res. 45%
Fortitude 20%
Dodge Chance -10%
Move Res. 25%
Crit Avoidance 10%
Move Res. 25%
Crit Avoidance 10%
Offensive stats
Crit Chance 14%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Accuracy 33%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 15%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 15%
Attributes
STR: 11
AGL: 11
PRC: 18
VIT: 14
WIL: 7
Miscellaneous
Faction: Undead
Size: medium
XP: 100
Show moreShow less
Though the crossbow in the skeletal hands threatens to crumble to dust at any moment, each bolt launched with it remains as deadly as ever.
“ | Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +10% Weapon Damage +1 Range For each enemy within 4 tiles additionally grants the effect: +30% Knockback Chance +30% Immobilization Chance +30% Stagger Chance The bonus to Accuracy depends on the number of Ability Points invested into this tree. Removes the effect if not equipped with a ranged weapon. |
Possible Loot
Weapons
- (100%) Tier 3 Crossbow
- (100%) Tier 3 Sword
- (5%) Hide Bolt Quiver
Junk
See also
Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.2.3
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