Risen Crossbowman

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Though the crossbow in the skeletal hands threatens to crumble to dust at any moment, each bolt launched with it remains as deadly as ever.


Risen Crossbowman
Tier 4 Undead
Risen Crossbowman
Health: 95
Energy: 70

Damage
24 Piercing
3 Unholy

Protection
Head 8
Body 12
Arms 9
Legs 9

Resistances
Physical 50%
Slashing 50%
Piercing 55%
Crushing 30%
Rending 50%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 300%
Block Power 0
Control Res. 45%
Fortitude 20%
Dodge Chance -10%
Move Res. 25%
Crit Avoidance 10%

Offensive stats
Crit Chance 11%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Accuracy 38%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 15%

Attributes
STR: 11
AGL: 11
PRC: 18
VIT: 14
WIL: 7

Miscellaneous
Faction: Undead
Size: medium
XP: 80

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Though the crossbow in the skeletal hands threatens to crumble to dust at any moment, each bolt launched with it remains as deadly as ever.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+18% Weapon Damage
+1 Range

Each enemy within 4 tiles additionally grants the effect:

+33% Knockback Chance
+33% Immobilization Chance
+54% Stagger Chance

The bonus to Accuracy depends on the number of learned Ranged Weapons abilities.

Removes the effect if not equipped with a ranged weapon.
Long Shot
Long Shot
Long Shot
Attack
Type:
Target Tile
Energy:
12
Cooldown:
10
Takes a shot with +1 Range.

Each tile of distance to the target grants the shot +2.9% Weapon Damage, +2.2% Armor Penetration, and +4.4% Bodypart Damage.

If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 96% chance Confuses it for 10 turns.
Suppression
Suppression
Suppression
Stance
Type:
No Target
Energy:
14
Cooldown:
10
Activates "Suppression" for 12 turns (15 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-5% Cooldowns Duration
-5% Skills Energy Cost

Using this ability tree's skills (except "Taking Aim") grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Spot Weakness
Spot Weakness
Spot Weakness
Passive
Grants +5% Armor Penetration and +5% Bodypart Damage to "Taking Aim".

Using "Taking Aim" applies all targets within Vision with -5% Physical Resistance for 4 turns.

The effect stacks up to 2 times.
Shoot to Kill
Shoot to Kill
Shoot to Kill
Passive
Grants all shots +10% Crit Efficiency, +12% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health.

Grants all shots +3% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.


Risen Crossbowman
Tier 4 Undead
Risen Crossbowman (Melee)
Health: 95
Energy: 70

Damage
20 Crushing
5 Unholy

Protection
Head 8
Body 12
Arms 9
Legs 9

Resistances
Physical 50%
Slashing 50%
Piercing 55%
Crushing 30%
Rending 50%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 300%
Block Power 0
Control Res. 45%
Fortitude 20%
Dodge Chance -10%
Move Res. 25%
Crit Avoidance 10%

Offensive stats
Crit Chance 8%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 94%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 5%

Attributes
STR: 11
AGL: 11
PRC: 18
VIT: 14
WIL: 7

Miscellaneous
Faction: Undead
Size: medium
XP: 80

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Though the crossbow in the skeletal hands threatens to crumble to dust at any moment, each bolt launched with it remains as deadly as ever.

Skills

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +37% Bodypart Damage and +57% Bleed Chance.

Grants +13.5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Gloat
Gloat
Gloat
Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

See also

Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14