Difference between revisions of "Mancatcher (Enemy)"

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==Possible Loot==
==Possible Loot==
Weapons
Weapons
*[[Mancatcher]]


Tools
* (100%) [[Mancatcher]]
*[[Throwing Net]]
 
Jewelry
 
* (2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]]
 
Consumables
 
* (5%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Rope]], Tong, [[Caltrops|Caltrop]], [[Throwing Net]]


Bags
Bags
*[[Purse]] with few [[Crowns]]
 
* (10%) [[Purse]] (1-15g)
 
Misc
*(15%) 5-15 Coin


== See also ==
== See also ==

Latest revision as of 15:46, 11 April 2025


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Mancatcher (Enemy)
Tier Data does not exist.
Mancatcher (Enemy)
Health:
Energy:

Damage

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Miscellaneous
Faction:
Size:
XP:

Show more
Data does not exist.
A skillful and cruel headhunter that employs even the most vicious tactics to catch his prey.

Skills

SkillBasic StatsDescription
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Net Throw
Net Throw
Maneuver
Type:
Target Object
Range:
4
Energy:
12
Cooldown:
999
Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns:

+30% Fumble Chance
-25% Dodge Chance
-50% Block Chance
-50% Counter Chance
+30% Backfire Chance
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
6
Cooldown:
10
Applies a target with "Sic!" for 10 turns.

Dogs deal +50% Damage to targets under the effect of "Sic!.
Stay Back!
Stay Back!
Passive
When enemies move to adjacent tiles, apply them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn.

The effect stacks up to 2 times.

Grants spear strikes against adjacent targets +25% Knockback Chance.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance

Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.

Possible Loot

Weapons

Jewelry

Consumables

Bags

Misc

  • (15%) 5-15 Coin

See also


Page last edited during patch: 0.9.2.3