Difference between revisions of "Risen Sergeant"

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m (Psojed moved page Skeleton Halberdier to Risen Sergeant without leaving a redirect: renamed)
m (Updated skills)
 
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{{SkillTable/head|enemy skills=1}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Impaling Lunge}}
{{SkillTable/row|Impaling Lunge}}
{{SkillTable/row|Determination}}
{{SkillTable/row|Nail Down}}
{{SkillTable/row|Pikeman's Stance}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Pikeman Stance}}
{{SkillTable/row|Flexible Defense}}
{{SkillTable/row|Flexible Defense}}
{{SkillTable/row|Stay Back!}}
{{SkillTable/row|Stay Back!}}
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==Possible Loot==
==Possible Loot==
Weapons
*Weapons
*(100%) Tier 3 [[Spears|Spear]]
**(100%) Tier 3 [[Spears|Spear]]


== See also ==
== See also ==
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]
* [[Enemies]]


{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]

Latest revision as of 16:49, 25 July 2025


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Risen Sergeant
Tier 4 Undead
Risen Sergeant
Health: 100
Energy: 70

Damage
22 Piercing
6 Unholy

Protection
Head 10
Body 18
Arms 10
Legs 10

Resistances
Physical 55%
Slashing 55%
Piercing 60%
Crushing 35%
Rending 55%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 15%
Bleed Res. 200%
Pain Res. 100%
Block Power 25
Control Res. 45%
Fortitude 20%
Dodge Chance -10%
Move Res. 25%
Crit Avoidance 20%

Offensive stats
Crit Chance 16%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance 7%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%

Attributes
STR: 14
AGL: 14
PRC: 11
VIT: 14
WIL: 7

Miscellaneous
Faction: Undead
Size: medium
XP: 80

Show moreShow less
The people of Aldor bury their noble warriors in full battle gear, so that they can defend themselves in the afterlife. And defend they do...
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown.
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Pikeman Stance
Pikeman Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Pikeman's Stance" for 8 turns:

+5% Accuracy
+5% Bleed Chance
+15% Knockback Chance
+8% Immobilization Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Remaining on the same tile prolongs the duration by 1 turn (up to 12), and basic spear strikes decrease its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance.

Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
Stay Back!
Stay Back!
Passive
When enemies move to adjacent tiles, apply them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn.

The effect stacks up to 2 times.

Grants spear strikes against adjacent targets +25% Knockback Chance.
One at a Time!
One at a Time!
Passive
Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy.

Doubles the bonuses if the adjacent tiles are empty.

Possible Loot

  • Weapons

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9