Difference between revisions of "Turncoat (Axe)"
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Turncoat
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote}} ==Skills== TODO ==Possible Loot== TODO == See also == * Brigands * Enemies {{Template:Enemy navbox}} Category:Enemy_NPCs") |
Mindwitness (talk | contribs) m (Added description and skills) |
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{{stub}} | {{stub}} | ||
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote}} | {{Quote|Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Cut Through}} | |||
{{SkillTable/row|Mutilating Lunge}} | |||
{{SkillTable/row|Raise Shield}} | |||
{{SkillTable/row|Dash}} | |||
{{SkillTable/row|Reprisal}} | |||
{{SkillTable/row|Ferocity}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== | ||
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* [[Brigands]] | * [[Brigands]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 16:34, 25 July 2025
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Turncoat
Tier 3 Human

Health: 105
Energy: 85
Damage
24 Slashing
Protection
Head 5
Body 6
Arms 4
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 17%
Bleed Res. 20%
Pain Res. 10%
Bleed Res. 20%
Pain Res. 10%
Block Power 22
Control Res. 20%
Fortitude 10%
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 10%
Move Res. 25%
Crit Avoidance 10%
Offensive stats
Crit Chance 10%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 81%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Attributes
STR: 16
AGL: 13
PRC: 13
VIT: 13
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
Show moreShow less
Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.
| “ | Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Cut Through | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Applies the target with -17% Block Chance and -22% Max Block Power for 3 turns. Then delivers a strike with +21% Weapon Damage, +27% Armor Penetration, and +30% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +16% Weapon Damage. |
| Mutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 16 Cooldown: 12 | Performs a Charge towards the target and delivers a strike with +51.5% Stagger Chance, +35% Bodypart Damage, and +52% Bleed Chance. If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns. |
| Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Reprisal | Passive | If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 4 turns. The effect stacks up to 3 times. Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target. |
| Ferocity | Passive | Causing Injuries with axe strikes reduces the ability tree's cooldowns by 1 turns and replenishes 4% Max Energy. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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