Difference between revisions of "Risen Crossbowman"

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Line 31: Line 31:
|Energy Restoration = 9
|Energy Restoration = 9
|Cooldowns Duration = 0
|Cooldowns Duration = 0
|MoveResistance = 0
|MoveResistance = 15
|ControlResistance = 40
|ControlResistance = 50
|BleedResistance = 0
|BleedResistance = 200
|BleedChance = 0
|BleedChance = 0
|StunChance = 0
|StunChance = 0
Line 48: Line 48:
|PainResistance = 100
|PainResistance = 100
|MagicPower = 0
|MagicPower = 0
|PhysicalResistance = 0
|PhysicalResistance = 30
|NatureResistance = 0
|NatureResistance = 35
|MagicResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|SlashingResistance = 30
|PiercingResistance = 0
|PiercingResistance = 40
|CrushingResistance = 0
|CrushingResistance = 10
|RendingResistance = 0
|RendingResistance = 30
|FireResistance = 0
|FireResistance = 35
|ShockResistance = 0
|ShockResistance = 25
|PoisonResistance = 0
|PoisonResistance = 100
|CausticResistance = 0
|CausticResistance = 35
|FrostResistance = 0
|FrostResistance = 35
|ArcaneResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|UnholyResistance = 0
|SacredResistance = -33
|SacredResistance = -50
|PsionicResistance = -15
|PsionicResistance = -15
|Description = Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
|Description = Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
Line 76: Line 76:
{{SkillTable/end}}
{{SkillTable/end}}


==Possible Loot==
Weapons
*[[Battle Cleaver]]
*[[Belt Hook Crossbow]]
Junk
*[[Bone]]


{{Clear}}
{{Clear}}

Revision as of 15:56, 20 September 2022


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Risen Crossbowman/Tooltip
Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.

Possible Loot

Weapons

Junk

Page last edited during patch: 0.8.0.13 | Data Page last updated in: 0.9.2.3