Difference between revisions of "Risen Sariant"
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Risen Sariant
Tier 3 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
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Revision as of 21:20, 13 October 2022
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Risen Sariant
Tier 3 Undead

Health: 85
Energy: 60
Damage
18 Piercing
4 Unholy
Protection
Head 8
Body 6
Arms 4
Legs 4
Resistances
Physical 45%
Slashing 45%
Piercing 50%
Crushing 25%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 10%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 18
Control Res. 30%
Fortitude 15%
Control Res. 30%
Fortitude 15%
Dodge Chance -10%
Move Res. 15%
Crit Avoidance 10%
Move Res. 15%
Crit Avoidance 10%
Offensive stats
Crit Chance 8%
Counter Chance 6%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 6%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 81%
Fumble Chance 17%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Fumble Chance 17%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Attributes
STR: 13
AGL: 13
PRC: 10
VIT: 13
WIL: 7
Miscellaneous
Faction: Undead
Size: medium
XP: 70
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Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.
“ | Somewhere deep in his tormented soul this soldier is probably glad to be back at his post. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown. |
Determination | Maneuver Type: No Target Energy: 12 Cooldown: 14 | During the next 2 turns delivers a free strike with +20% Weapon Damage and +75% Bleed Chance to each enemy that moves to adjacent tiles. If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns. |
See also
Page last edited during patch: 0.8.0.17 | Data Page last updated in: 0.9.2.3
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