Risen Sariant

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Risen Sariant
Tier 3 Undead
Risen Sariant
Health: 85
Energy: 60

Damage
18 Piercing
4 Unholy

Protection
Head 8
Body 6
Arms 4
Legs 4

Resistances
Physical 45%
Slashing 45%
Piercing 50%
Crushing 25%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 10%
Bleed Res. 200%
Pain Res. 100%
Block Power 18
Control Res. 30%
Fortitude 15%
Dodge Chance -10%
Move Res. 15%
Crit Avoidance 10%

Offensive stats
Crit Chance 8%
Counter Chance 6%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 81%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 13
AGL: 13
PRC: 10
VIT: 13
WIL: 7

Miscellaneous
Faction: Undead
Size: medium
XP: 60

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Somewhere deep within his tormented soul, this soldier is likely content to be back at his post.
Somewhere deep in his tormented soul this soldier is probably glad to be back at his post.

Skills

SkillBasic StatsDescription
Impaling Lunge
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance.

If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes the skill's cooldown.
Nail Down
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance.
Seize the Initiative
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
One at a Time!
One at a Time!
One at a Time!
Passive
Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy.

Doubles the bonuses if the adjacent tiles are empty.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9