Difference between revisions of "Magehunter"

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(Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote|Sorcerers can be troublesome opponents, but this headhunter knows their strengths and their weaknesses inside and out.}} ==Skills== {{Skill_list|Seal of Reflection|Net Throw|Seal of Shackles|Seize the Initiative|Onrush|Adrenaline Rush|Against the Odds| Seal of Cleansing|Sudden Lunge}} ==Possible Loot== Weapons *Footman Sword == See also == * Brigands * Enemies...")
 
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==Skills==
==Skills==
{{Skill_list|Seal of Reflection|Net Throw|Seal of Shackles|Seize the Initiative|Onrush|Adrenaline Rush|Against the Odds| Seal of Cleansing|Sudden Lunge}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Seal of Reflection}}
{{SkillTable/row|Seal of Shackles}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Onrush}}
{{SkillTable/row|Against the Odds}}
{{SkillTable/row|Seal of Cleansing}}
{{SkillTable/row|Sudden Lunge}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Revision as of 05:17, 4 January 2023


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Magehunter
Level 20 Human
Magehunter
Health: 130
Energy: 220

Damage
22 Slashing
3 Arcane

Protection
Head 2
Body 12
Arms 8
Legs 8

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 60%
Fire 60%
Frost 60%
Shock 60%
Poison 60%
Caustic 60%
Magic 60%
Unholy 60%
Arcane 60%
Sacred 60%
Psionic 60%

Defensive stats
Block Chance 10%
Bleed Res. 40%
Pain Res. 30%
Block Power 20
Control Res. 25%
Fortitude 30%
Dodge Chance 25%
Move Res. 20%

Offensive stats
Crit Chance 20%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 33%
Bonus Range 0
Accuracy 95%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 133%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 15
AGL: 15
PRC: 10
VIT: 10
WIL: 15

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

Show moreShow less
Sorcerers can be troublesome opponents, but this headhunter knows their strengths and weaknesses inside and out.
Sorcerers can be troublesome opponents, but this headhunter knows their strengths and their weaknesses inside and out.

Skills

SkillBasic StatsDescription
Seal of Reflection
Seal of Reflection
Spell
Type:
Target Object
Range:
6
Energy:
24
Cooldown:
30
Applies the target with "Seal of Reflection" for 8 turns:

+35% Magic Resistance
+25% Nature Resistance
+10% Physical Resistance
+50% Damage Reflection

While the target is under the effect of the Seal, all spells aimed at it will be Redirected to a random target within 8 tiles (if there is one).
Seal of Shackles
Seal of Shackles
Spell
Type:
Target Object
Range:
5
Energy:
24
Cooldown:
26
Applies the target with "Seal of Shackles" for 6 turns:

-50% Energy Restoration
+100% Abilities Energy Cost
+100% Cooldown Duration
+25% Fumble Chance
+25% Backfire Chance
Using abilities deals Arcane Damage equal to 25% the Energy spent.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
24
Cooldown:
12
Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration.

If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns.
Against the Odds
Against the Odds
Maneuver
Type:
No Target
Energy:
10
Cooldown:
60
Activates "Against the Odds" for 2 turns:

-50% Damage Taken
+50% Bleed Resistance
+50% Move Resistance
+50% Control Resistance

While "Against the Odds" is active, Health can't drop below 25%, and killing enemies replenishes 25% Max Health and 25% Max Energy.

The first strike received on the same turn as using the skill will deal no damage.
Seal of Cleansing
Seal of Cleansing
Spell
Type:
Target Object
Range:
6
Energy:
14
Cooldown:
24
Removes all physical and magical effects from the target and everyone adjacent to it and destroys all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma.
Applies the affected Wraiths and the Undead with +20% Damage taken for 15 turns.

Each removed effect or destroyed entity reduces all active Cooldowns by 1 turn and replenishes 4% Max Energy to the caster.

When used on yourself:
Grants +10% Miracle Chance and -10% Damage Taken for 6 turns per each removed positive effect
Sudden Lunge
Sudden Lunge
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 75% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turn Cooldown.

If equipped with a spear, grants the skill +1 range.

Possible Loot

Weapons

See also