Difference between revisions of "Occultist"

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<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.}}
{{Quote|One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.}}
==Mini-boss Hint==
{{Quote|Some odd character, obsessed with digging up bones, who's clearly read one heretical book too many.}}


==Skills==
==Skills==

Revision as of 19:08, 11 June 2025


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Occultist
Tier 1 Human
OccultistOccultist
Health: 65
Energy: 95

Damage
13 Piercing
1 Unholy

Protection
Head 0
Body 2
Arms 1
Legs 1

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Nature 10%
Fire 10%
Frost 10%
Shock 10%
Poison 10%
Caustic 10%
Magic 10%
Unholy 35%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 10%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance -5%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision -1
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 66%
Fumble Chance 36%
Stagger Chance 0%
Magic Power 90%
Armor Pen. 5%
Bodypart Dmg 0%

Attributes
STR: 8
AGL: 11
PRC: 14
VIT: 8
WIL: 14

Miscellaneous
Faction: Undead
Size: medium
XP: 60

Show moreShow less
Studying the occult is a slippery slope with few chances to turn back. Sooner or later, anyone who fails to restrain their curiosity becomes a slave to it instead.
One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.

Mini-boss Hint

Some odd character, obsessed with digging up bones, who's clearly read one heretical book too many.

Skills

SkillBasic StatsDescription
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6%Energy Restoration
9%Healing Efficiency

IV stacks of the effect: each turn worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Desecration
Desecration
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
4
Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster.
Steal Essence
Steal Essence
Spell
Type:
Target Object
Range:
7
Energy:
13
Cooldown:
6
Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster.

Activates "Stolen Essence" for 3- turns:

+13% Magic Power
-9% Spells Energy Cost
-9% Cooldowns Duration
-9% Damage Taken
Using Spells replenishes Health for 9% of the Energy spent

The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration.
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers two strikes with +21% Weapon Damage and +11% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.

Possible Loot

Weapons

Jewelry

Medicine

Scrolls

Treatises

See also


Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9