Difference between revisions of "Madman"
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Madman
Tier 2 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
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==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Double Lunge}} | |||
{{SkillTable/row|Flurry of Strikes}} | |||
{{SkillTable/row|Gaping Wound}} | |||
{{SkillTable/row|Sudden Lunge}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== |
Revision as of 05:19, 4 January 2023
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Madman
Tier 2 Human

Health: 85
Energy: 75
Damage
16 Piercing
3 Poison
Protection
Head 0
Body 0
Arms 0
Legs 1
Resistances
Physical -5%
Slashing -5%
Piercing -5%
Crushing -5%
Rending -5%
Defensive stats
Block Chance 0%
Bleed Res. -5%
Pain Res. 66%
Bleed Res. -5%
Pain Res. 66%
Block Power 0
Control Res. -5%
Fortitude 0%
Control Res. -5%
Fortitude 0%
Dodge Chance 20%
Move Res. -5%
Crit Avoidance 10%
Move Res. -5%
Crit Avoidance 10%
Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 68%
Fumble Chance 33%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 15%
Fumble Chance 33%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 15%
Attributes
STR: 9
AGL: 21
PRC: 6
VIT: 9
WIL: 12
Miscellaneous
Faction: Brigand
Size: medium
XP: 160
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It's said that serving a sentence in the Aldorian quarries can break even the strongest minds, let alone actual psychopaths, already drawn to pain and blood.
“ | It's rumored that serving a sentence in the Aldorian quarries can break even the strongest spirits, let alone actual psychopaths, drawn to pain and blood. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Double Lunge | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
Flurry of Strikes | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Delivers two dual strikes with -20% Hands Efficiency. Grants +3% Hands Efficiency for 2 turns for each successful strike delivered with the skill. The effect stacks up to 4 times. If all hits are successful, delivers an additional dual strike with the same penalty. |
Gaping Wound | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +20% Armor Penetration and +50% Bleed Chance. If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns: +33% Abilities Energy Cost +33% Cooldowns Duration +10% Damage Taken Has 50% chance to start Bleeding after using an ability. |
Sudden Lunge | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 80% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.1.18
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