Difference between revisions of "Hired Sorcerer (Pyromancer)"
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Hired Sorcerer
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→Skills) |
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Line 13: | Line 13: | ||
Weapons | Weapons | ||
*[[Cammock]] | *[[Cammock]] | ||
*[[ | *[[Traveling Staff]] | ||
*[[Healer Staff]] | *[[Healer Staff]] | ||
Revision as of 21:05, 7 November 2023
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Hired Sorcerer
Tier 3 Human

Health: 85
Energy: 125
Damage
15 Crushing
3 Fire
Protection
Head 0
Body 2
Arms 0
Legs 2
Resistances
Physical 3%
Slashing 3%
Piercing 3%
Crushing 3%
Rending 3%
Fire 15%
Shock 10%
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude -10%
Control Res. 0%
Fortitude -10%
Dodge Chance 8%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 1%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 116%
Armor Pen. 5%
Bodypart Dmg 0%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 116%
Armor Pen. 5%
Bodypart Dmg 0%
Attributes
STR: 7
AGL: 10
PRC: 20
VIT: 10
WIL: 20
Miscellaneous
Faction: Brigand
Size: medium
XP: 70
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This wandering sorcerer isn't encumbered by a strict moral code, willing to offer his services to anyone as long as the payment is right.
“ | This wandering sorcerer is unencumbered by a strict moral code, so he is willing to offer his services to anyone for the right amount of coin. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Seal of Power | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +10% Weapon Damage, dealt as Arcana +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Using the ability tree's spell transforms the effect back into "Seal of Power". |
Fire Barrage | Spell Type: Target Tile Range: 5 Energy: 12 Cooldown: 4 | Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy. Firebolts deal +30% more damage to Burning targets. |
Jolt | Spell Type: Target Tile Range: 7 Energy: 10 Cooldown: 2 | Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns: -20% Shock Resistance -7.5% Move Resistance -5% Control Resistance +10% Cooldowns Duration |
Possible Loot
Weapons
Jewelry
Scrolls
See also
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.3
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