Difference between revisions of "Hired Sorcerer (Pyromancer)"

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Weapons
Weapons
*[[Cammock]]
*[[Cammock]]
*[[Travelling Staff]]
*[[Traveling Staff]]
*[[Healer Staff]]
*[[Healer Staff]]



Revision as of 21:05, 7 November 2023


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Hired Sorcerer
Tier 3 Human
Hired Sorcerer (Pyromancer)
Health: 85
Energy: 125

Damage
15 Crushing
3 Fire

Protection
Head 0
Body 2
Arms 0
Legs 2

Resistances
Physical 3%
Slashing 3%
Piercing 3%
Crushing 3%
Rending 3%
Fire 15%
Shock 10%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude -10%
Dodge Chance 8%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 1%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 116%
Armor Pen. 5%
Bodypart Dmg 0%

Attributes
STR: 7
AGL: 10
PRC: 20
VIT: 10
WIL: 20

Miscellaneous
Faction: Brigand
Size: medium
XP: 70

Show moreShow less
This wandering sorcerer isn't encumbered by a strict moral code, willing to offer his services to anyone as long as the payment is right.
This wandering sorcerer is unencumbered by a strict moral code, so he is willing to offer his services to anyone for the right amount of coin.

Skills

SkillBasic StatsDescription
Seal of Power
Seal of Power
Spell
Type:
No Target
Energy:
24
Cooldown:
20
Activates Seal of Power for 5 turns:

+15% Magic Power
+10% Weapon Damage, dealt as Arcana
+1 Bonus Range

Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).

Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change

Using the ability tree's spell transforms the effect back into "Seal of Power".
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
12
Cooldown:
4
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.

Firebolts deal +30% more damage to Burning targets.
Jolt
Jolt
Spell
Type:
Target Tile
Range:
7
Energy:
10
Cooldown:
2
Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns:

-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration

Possible Loot

Weapons

Jewelry

Scrolls

See also


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.3