Difference between revisions of "Enforcer (Two-Handed Mace)"

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==Possible Loot==
==Possible Loot==
Weapons
Weapons
*[[Large Club]]
 
* (100%) [[War Scythe|Big Club]]


Jewelry
Jewelry
*[[Copper Chain]]


Medicine
* (2%) Tier 1 [[Rings|Ring]] or [[Amulets|Amulet]]
*[[Bandage]]
 
*[[Splint]]
Consumables
 
* (5%) [[Apple]], [[Pear]], [[Carrot]], [[Beet]], [[Baked Potato]], [[Onion]], [[Tomato]], Lentils, [[Roasted Meat Morsels|Roasted Meat Morsel]], [[Roasted Tender Meat]], [[Roasted Sinewy Meat]], [[Roasted Drumstick]], [[Flatbread]], [[Cheese]], [[Goat Cheese]], [[Roasted Acorn]], [[Roasted Pinecap]], [[Roasted Penny Bun]], Roasted Morel, [[Roasted Chanterelle]] or [[Boiled Egg]]
* (2%) [[Splint]], Dice, [[Bandage]], [[Leeches|Leech]], [[Mead]], [[Rag]], [[Lockpicks|Lockpick]] or [[Herbal Extract]]
 
Misc


Food
* (10%) 1-5 coin
*[[Apple]]


== See also ==
== See also ==

Latest revision as of 01:02, 29 December 2024


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Enforcer
Level 3 Human
Enforcer (Two-Handed Mace)
Health: 85
Energy: 75

Damage
18 Crushing

Protection
Head 0
Body 1
Arms 0
Legs 1

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 5%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 5%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 65%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 12
AGL: 8
PRC: 8
VIT: 12
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 30

Show moreShow less
This dimwitted brute's remarkable strength more than makes up for his lack of smarts.
Disambig.png For other uses, see Enforcer.
The dimwitted brute's remarkable strength more than makes up for his lack of smarts.

Skills

SkillBasic StatsDescription
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance

Possible Loot

Weapons

Jewelry

Consumables

Misc

  • (10%) 1-5 coin

See also