Robber Baron (Two-Handed Mace)

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Robber Baron
Level 20 Human
Robber Baron (Two-Handed Mace)
Health: 200
Energy: 60

Damage
38 Crushing

Protection
Head 24
Body 28
Arms 22
Legs 22

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%

Defensive stats
Block Chance 15%
Bleed Res. 50%
Pain Res. 25%
Block Power 25
Control Res. 50%
Fortitude 0%
Dodge Chance -25%
Move Res. 40%

Offensive stats
Crit Chance 15%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 30%

Attributes
STR: 22
AGL: 12
PRC: 12
VIT: 14
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

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Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring land.

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 2 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
6
Cooldown:
1
Activates "Mighty Swing" for the next turn:

+50% Weapon Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Mighty Kick
Mighty Kick
Attack
Type:
Target Object
Range:
1
Energy:
8
Cooldown:
5
Deals 11 Crushing Damage with +115% Stagger Chance and 60% Knockback Chance (the damage is affected by the equipped boots' protection).

Applies the target with -30% Max Block Power, -15% Control Resistance and -15% Move Resistance for the 3 turns.

The effect stacks up to 2 times.
Adrenaline Rush
Adrenaline Rush
Maneuver
Type:
No Target
Energy:
10
Cooldown:
60
Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles):

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.

The effect's duration and the amount of reduced pain increase with missing Health.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
18
Cooldown:
12
Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance.
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
24
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The effect's power changes dynamically depending on the current Health.

Killing an enemy prolongs the effect's duration by 2 turns.

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.

Possible Loot

Weapons

Food

See also