Fiend (Two-Handed Axe)
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Fiend
Level 16 Vampire
Health: 185
Energy: 99
Damage
33 Slashing
3 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 50%
Fire 50%
Frost 50%
Shock 50%
Poison 50%
Caustic 50%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%
Defensive stats
Block Chance 13%
Bleed Res. 33%
Pain Res. 99%
Bleed Res. 33%
Pain Res. 99%
Block Power 13
Control Res. 33%
Fortitude 26%
Control Res. 33%
Fortitude 26%
Dodge Chance 6%
Move Res. 33%
Move Res. 33%
Offensive stats
Crit Chance 13%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 9
Crit Efficiency ×1
Bleed Chance 66%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Bleed Chance 66%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 91%
Fumble Chance 18%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 39%
Bodypart Dmg 33%
Fumble Chance 18%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 39%
Bodypart Dmg 33%
Attributes
STR: 30
AGL: 25
PRC: 20
VIT: 20
WIL: 8
Miscellaneous
Faction: Vampire
Size: medium
XP: 160
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This Proselyte is a perfect soldier: inhumanly strong, ferocious, and feeling no pain, fear, or mercy.
“ | This Proselyte is a perfect soldier: inhumanly strong, ferocious, and feeling no pain, fear, or mercy. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration. Grants the strike a 75% chance to Pull the target if its 1 tile away. Worsens the Condition of an additional body part besides the one hit by the strike. |
Dismember | Attack Type: Target Object Range: 1 Energy: 13 Cooldown: 10 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 100% chance to start Bleeding. |
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 11 Cooldown: 10 | Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 60% chance causes the target's Injured body parts to start bleeding. Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Witness His Might! | Passive | Each type of Proselyte within Vision grants +6% Max Health and +6% Weapon Damage. Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision. |
Anthems of Bloodshed | Passive | Grants each sixth strike with +99% Crit Chance and +66% Bleed Chance. If the strike hits its target, grants "Blood Vow" to all allies within Vision for 3 turns: +33% Life Drain +33% Healing Efficiency -33% Abilities Energy Cost. |
Finish `Em! | Passive | Grants two-handed axe strikes +25% Bodypart Damage and +5% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +10% Weapon Damage and -5% Fumble Chance if the target's Health is below 50%. |
Possible Loot
This creature leaves no loot.
See also