Ambusher

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Ambusher
Tier 3 Human
Ambusher
Health: 105
Energy: 90

Damage
23 Piercing

Protection
Head 6
Body 4
Arms 2
Legs 3

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 10%
Block Power 0
Control Res. 5%
Fortitude 10%
Dodge Chance 12%
Move Res. 10%
Crit Avoidance 5%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 38%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 10%

Attributes
STR: 10
AGL: 16
PRC: 20
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it.
Arbalesters know well how deadly the combination of crossbows and ambushes can be.

Skills

SkillBasic StatsDescription
Piercing Shot
Piercing Shot
Skill with name "Piercing Shot" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Piercing Shot" does not exist.

Add it to Skill data or fix the Skill name.
Suppression
Suppression
Stance
Type:
No Target
Energy:
14
Cooldown:
10
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-5% Cooldowns Duration
-5% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.

Possible Loot

Weapons

Armor

Medicine

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9