Bonebreaker (Two-Handed Mace)
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Bonebreaker
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Bonebreaker
Tier 3 Human
Health: 135
Energy: 75
Damage
29 Crushing
Protection
Head 5
Body 10
Arms 4
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 25%
Pain Res. 15%
Bleed Res. 25%
Pain Res. 15%
Block Power 0
Control Res. 25%
Fortitude 15%
Control Res. 25%
Fortitude 15%
Dodge Chance -25%
Move Res. 40%
Crit Avoidance 10%
Move Res. 40%
Crit Avoidance 10%
Offensive stats
Crit Chance 13%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Crit Efficiency ×1.2
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 68%
Fumble Chance 29%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%
Fumble Chance 29%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%
Attributes
STR: 26
AGL: 7
PRC: 13
VIT: 16
WIL: 13
Miscellaneous
Faction: Brigand
Size: large
XP: 180
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The only thing this thug truly believes is that might makes right. Anyone who stands in his way is bound to deeply regret it.
| For other uses, see Bonebreaker. |
| “ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
| Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
| Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
| Striker Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Striker Stance" for 8 turns: +5% Crit Chance +10% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy. |
| Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
Possible Loot
Weapons TODO
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9
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