Bonebreaker (Two-Handed Mace)

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Bonebreaker
Tier 3 Human
Bonebreaker (Two-Handed Mace)
Health: 135
Energy: 75

Damage
29 Crushing

Protection
Head 5
Body 10
Arms 4
Legs 4

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 25%
Pain Res. 15%
Block Power 0
Control Res. 25%
Fortitude 15%
Dodge Chance -25%
Move Res. 40%
Crit Avoidance 10%

Offensive stats
Crit Chance 13%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Crit Efficiency ×1.2
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 68%
Fumble Chance 29%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%

Attributes
STR: 26
AGL: 7
PRC: 13
VIT: 16
WIL: 13

Miscellaneous
Faction: Brigand
Size: large
XP: 180

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The only thing this thug truly believes is that might makes right. Anyone who stands in his way is bound to deeply regret it.
Disambig.png For other uses, see Bonebreaker.
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Striker Stance" for 8 turns:

+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.

Possible Loot

Weapons TODO

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9