Rogue Knight (Sword)

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Rogue Knight
Level 20 Human
Rogue Knight (Sword)
Health: 220
Energy: 65

Damage
32 Slashing

Protection
Head 20
Body 20
Arms 18
Legs 18

Resistances
Physical 55%
Slashing 55%
Piercing 55%
Crushing 55%
Rending 55%
Shock -20%

Defensive stats
Block Chance 45%
Bleed Res. 60%
Pain Res. 0%
Block Power 45
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 50%

Offensive stats
Crit Chance 5%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 20%

Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 18
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 500

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Only two things can turn a knight into a brigand: boredom and poverty.
Only two things can turn a knight into a brigand: boredom and poverty.

Skills

SkillBasic StatsDescription
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +10% Armor Penetration.

If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.
Shield Bash
Shield Bash
Manuever
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike.
Hold the Line!
Hold the Line!
Maneuver
Type:
No Target
Range:
1
Energy:
12
Cooldown:
12
Activates "Hold the Line!" for 7 turns:

-4% Damage Taken
+4% Block Power Recovery
+7% Counter Chance
+10% Move Resistance
+10% Control Resistance

Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn.

Each received hit prolongs the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants an extra stack of the effect upon activation.
Brace for Impact!
Brace for Impact!
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
Grants 15% Dodge chance and 15% Block chance for 2 turns.

Activates "Brace for Impact!" until the next turn.
While the effect is active, grant all received strikes:

+25% Fumble Chance
-10% Accuracy
-50% Armor Penetration
-100% Crit Chance

If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration.

If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration.
Against the Odds
Against the Odds
Maneuver
Type:
No Target
Energy:
10
Cooldown:
60
Activates "Against the Odds" for 2 turns:

-50% Damage Taken
+50% Bleed Resistance
+50% Move Resistance
+50% Control Resistance
+50% Crit Avoidance

While "Against the Odds" is active, Health can't drop below 25%, and killing enemies replenishes 25% Max Health and 25% Max Energy.

The first strike received on the same turn as using the skill will deal no damage.
Honed Edge
Honed Edge
Passive
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
Moment of Retribution
Moment of Retribution
Passive
Using the ability tree's skills grants +5% Weapon Damage and +4% Counter Chance for 5 turns. The effect stack up to 3 times.

Damaging counters replenish +5% Max Block Power.
Embodiment of Resilience
Embodiment of Resilience
Passive
Full blocks replenish 5% Max Energy and reduce the ability tree's cooldowns by 1 turn.

Partial blocks grant -5% Damage Taken for 6 turns.

The effect stacks up to 2 times.
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.

Possible Loot

Weapons

Jewelry

Consumable

Books

Bags

See also