Risen Knight-Brother (Two-Handed Sword)
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Risen Knight-Brother
Tier 5 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Risen Knight-Brother
Tier 5 Undead

Health: 120
Energy: 100
Damage
35 Slashing
8 Unholy
Protection
Head 15
Body 18
Arms 16
Legs 16
Resistances
Physical 60%
Slashing 60%
Piercing 65%
Crushing 40%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 29%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 40
Control Res. 60%
Fortitude 30%
Control Res. 60%
Fortitude 30%
Dodge Chance -10%
Move Res. 40%
Crit Avoidance 35%
Move Res. 40%
Crit Avoidance 35%
Offensive stats
Crit Chance 29%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 65%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 65%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 25%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 25%
Attributes
STR: 23
AGL: 11
PRC: 11
VIT: 15
WIL: 8
Miscellaneous
Faction: Undead
Size: medium
XP: 125
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Once he faithfully served the royal court. Now he serves again... to other, less worthy masters.
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For other uses, see Risen Knight-Brother. |
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Parry | Maneuver Type: No Target Energy: 18 Cooldown: 10 | Activates "Parry" for 3 turns: +20% Block Chance +10% Max Block Power +20% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Arc Cleave | Attack Type: Target Area Range: 1 Energy: 20 Cooldown: 20 | Delivers a strike to five adjacent tiles with +20% Weapon Damage, +60% Stagger Chance, and +40% Bleed Chance. Reduces the ability tree's cooldowns by 1 turns for each enemy hit by the strike and replenishes 5% Max Energy for each enemy Staggered by the strike. |
Thirst for Battle | Maneuver Type: No Target Energy: 30 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The effect's power changes dynamically depending on the current Health. Critical strikes and shots prelong the effect's duration by 1 turn (up to 8. The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
Unyielding Defense | Maneuver Type: Target Tile Range: 1 Energy: 14 Cooldown: 10 | Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns: +10% to all body parts' Protection (no less than 1) +10% Control Resistance +3% Block Power Recovery +5% Block Chance or +5% Dodge Chance (the priority is given to the highest Stat). Each received strike grants an extra stack of the effect (up to V). |
Taste of Victory | Passive | Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns. The effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
Possible Loot
Weapons
- (100%) Tier 3-4 Two-Handed Sword
See also
Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.2.3
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