Risen Knight-Brother (Two-Handed Sword)

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Risen Knight-Brother
Tier 5 Undead
Risen Knight-Brother (Two-Handed Sword)
Health: 130
Energy: 100

Damage
33 Slashing
6 Unholy

Protection
Head 16
Body 20
Arms 16
Legs 16

Resistances
Physical 60%
Slashing 60%
Piercing 65%
Crushing 40%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 27%
Bleed Res. 200%
Pain Res. 300%
Block Power 30
Control Res. 60%
Fortitude 25%
Dodge Chance -15%
Move Res. 40%
Crit Avoidance 30%

Offensive stats
Crit Chance 23%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.2
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 99%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 25%

Attributes
STR: 23
AGL: 11
PRC: 11
VIT: 15
WIL: 8

Miscellaneous
Faction: Undead
Size: medium
XP: 100

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Once, he faithfully served the royal court. Now, he serves again... to other, less worthy masters.
For other uses, see Risen Knight-Brother.
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Hewing Strike
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to one of the target's hands with +81% Bleed Chance and +33% Bodypart Damage.

If the target tales damage, applies it with -34% Move Resistance and -22% Bleed Resistance for 4 turns.

Doubles the skill's effects if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.
Parry
Parry
Parry
Maneuver
Type:
No Target
Energy:
18
Cooldown:
10
Activates "Parry" for 3 turns:

+22% Block Chance
+23% Max Block Power
+21% Counter Chance

Fully replenishes Block Power

While affected by "Parry", each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +2% Crit Chance for 5 turns.

The effect stacks up to 4 times.
Arc Cleave
Arc Cleave
Arc Cleave
Attack
Type:
Target Area
Range:
1
Energy:
20
Cooldown:
20
Delivers a strike to five adjacent tiles with +21% Weapon Damage, +73% Stagger Chance, and +42% Bleed Chance.

Reduces the ability tree's cooldowns by 1 turn for each enemy hit by the strike and replenishes 3% Max Energy for each enemy Staggered by the strike.
Feast of Steel
Feast of Steel
Feast of Steel
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Feast of Steel" for 10 turns:

+5% Counter Chance
-4% Fumble Chance
+5% Accuracy
+2.5% Crit Chance
Grants +100% Stagger Chance to every third strike.

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Thirst for Battle
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
30
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.4% Weapon Damage
+0.2% Crit Chance
+0.5% Crit Efficiency
+0.25% Life Drain
+0.4% Energy Drain

The effect's power changes dynamically depending on the current Health.

Critical strikes and shots prolong the effect's duration by 1 turn (up to 8).

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
Flexible Defense
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike to three adjacent tiles with -49% Weapon Damage and +102% Stagger Chance.

Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns.

If equipped with a heavy chestpiece, replenishes 3% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike.
Taste of Victory
Taste of Victory
Taste of Victory
Passive
Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns.

The effect stacks up to 3 times.

Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn.
Fight to the Death
Fight to the Death
Fight to the Death
Passive
Consecutive two-handed sword hits against the same target grant +7% Stagger Chance and +3% Counter Chance for 5 turns.

Each received strike grants +3% Block Chance and +5% Block Power Recovery for 5 turns.

Both effects stack up to 3 times.
Courage
Courage
Courage
Passive
If the ability tree's skill kills its target, instantly refreshes its cooldown.

If the target survives, grants +5% Weapon Damage for 4 turns for each adjacent enemy.

The effect stacks up to 3 times.
Setup
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.
Intimidation
Intimidation
Intimidation
Passive
Successful strikes and shots apply their targets with -5% Crit Avoidance and -4% Fortitude for 5 turns.

The effect stacks up to 5 times.

Increases the negative impact of the character's actions upon the enemies' Will to Fight by +33%.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14