Risen Knight-Brother (Two-Handed Sword)
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Risen Knight-Brother
Tier 5 Undead
Health: 130
Energy: 100
Damage
33 Slashing
6 Unholy
Protection
Head 16
Body 20
Arms 16
Legs 16
Resistances
Physical 60%
Slashing 60%
Piercing 65%
Crushing 40%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 27%
Bleed Res. 200%
Pain Res. 300%
Bleed Res. 200%
Pain Res. 300%
Block Power 30
Control Res. 60%
Fortitude 25%
Control Res. 60%
Fortitude 25%
Dodge Chance -15%
Move Res. 40%
Crit Avoidance 30%
Move Res. 40%
Crit Avoidance 30%
Offensive stats
Crit Chance 23%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.2
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 99%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 25%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 25%
Attributes
STR: 23
AGL: 11
PRC: 11
VIT: 15
WIL: 8
Miscellaneous
Faction: Undead
Size: medium
XP: 100
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Once, he faithfully served the royal court. Now, he serves again... to other, less worthy masters.
| For other uses, see Risen Knight-Brother. |
| “ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to one of the target's hands with +81% Bleed Chance and +33% Bodypart Damage. If the target tales damage, applies it with -34% Move Resistance and -22% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
![]() | Maneuver Type: No Target Energy: 18 Cooldown: 10 | Activates "Parry" for 3 turns: +22% Block Chance +23% Max Block Power +21% Counter Chance Fully replenishes Block Power While affected by "Parry", each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +2% Crit Chance for 5 turns. The effect stacks up to 4 times. |
![]() | Attack Type: Target Area Range: 1 Energy: 20 Cooldown: 20 | Delivers a strike to five adjacent tiles with +21% Weapon Damage, +73% Stagger Chance, and +42% Bleed Chance. Reduces the ability tree's cooldowns by 1 turn for each enemy hit by the strike and replenishes 3% Max Energy for each enemy Staggered by the strike. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Feast of Steel" for 10 turns: +5% Counter Chance -4% Fumble Chance +5% Accuracy +2.5% Crit Chance Grants +100% Stagger Chance to every third strike. Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Maneuver Type: No Target Energy: 30 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.4% Weapon Damage +0.2% Crit Chance +0.5% Crit Efficiency +0.25% Life Drain +0.4% Energy Drain The effect's power changes dynamically depending on the current Health. Critical strikes and shots prolong the effect's duration by 1 turn (up to 8). The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
![]() | Attack / Maneuver Type: Target Area Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike to three adjacent tiles with -49% Weapon Damage and +102% Stagger Chance. Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns. If equipped with a heavy chestpiece, replenishes 3% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike. |
![]() | Passive | Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns. The effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
![]() | Passive | Consecutive two-handed sword hits against the same target grant +7% Stagger Chance and +3% Counter Chance for 5 turns. Each received strike grants +3% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
![]() | Passive | If the ability tree's skill kills its target, instantly refreshes its cooldown. If the target survives, grants +5% Weapon Damage for 4 turns for each adjacent enemy. The effect stacks up to 3 times. |
![]() | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
![]() | Passive | Successful strikes and shots apply their targets with -5% Crit Avoidance and -4% Fortitude for 5 turns. The effect stacks up to 5 times. Increases the negative impact of the character's actions upon the enemies' Will to Fight by +33%. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Weapons
- (100%) Tier 3-4 Two-Handed Sword
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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