Husk
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Husk
Tier 3 Undead

Health: 190
Energy: 100
Damage
30 Crushing
3 Unholy
Protection
Head 0
Body 30
Arms 18
Legs 18
Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 55%
Fire 55%
Frost 55%
Shock 55%
Poison 255%
Caustic 55%
Magic 25%
Unholy 75%
Arcane 25%
Sacred -25%
Psionic 25%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 0%
Bleed Res. 200%
Pain Res. 0%
Block Power 0
Control Res. 15%
Fortitude -33%
Control Res. 15%
Fortitude -33%
Dodge Chance -25%
Move Res. 40%
Crit Avoidance 0%
Move Res. 40%
Crit Avoidance 0%
Offensive stats
Crit Chance 24%
Counter Chance 0%
Stun Chance 60%
Knockb. Chance 60%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 60%
Knockb. Chance 60%
Life Leech 0%
Vision 0
Crit Efficiency ×1.66
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 26%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 40%
Fumble Chance 26%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 40%
Attributes
STR: 33
AGL: 3
PRC: 3
VIT: 23
WIL: 3
Miscellaneous
Faction: Undead
Size: large
XP: 180
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Through a special ritual, its soul was stripped of memories and self-awareness, imbuing the body with unnatural strength and durability upon its return.
| “ | Through a special ritual, its soul was stripped of memories and self-awareness, imbuing the body with unnatural strength and durability upon its return. | „ |
Mini-boss Hint
| “ | The last mercenary who took this contract was found dead on the crypt's steps. Every bone in his body was shattered — no idea how he managed to crawl back to the entrance. Now imagine the strength of the creature that did that to him… |
„ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 - Requires a two-handed mace | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
| Brace for Impact! | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Grants 15% Dodge chance and 15% Block chance for 2 turns. Activates "Brace for Impact!" until the next turn. While the effect is active, grant all received strikes: +25% Fumble Chance -10% Accuracy -50% Armor Penetration -100% Crit Chance If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration. If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration. |
| Fall of Giants | Passive | When Health drops below 85%, 50%, 45%, 30%, and 15% for the first time, puts "Mighty Swing" on a 2 turns cooldown and causes Stagger. |
| Unsteady Gait | Passive | Moving to other tile grants -5% Weapon Damage, +5% Fumble Chance, and -5% Accuracy for 5 turns. The effect stacks up to 5 times. |
Possible Loot
- Jewelry
- (25%) Tier 2-3 Amulet
- (5%) Phylactery Talisman
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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