Magistrate Deserter (Halberd)
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Magistrate Deserter
Tier 4 Human

Health: 130
Energy: 100
Damage
31 Piercing
Protection
Head 10
Body 8
Arms 6
Legs 6
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%
Defensive stats
Block Chance 15%
Bleed Res. 25%
Pain Res. 30%
Bleed Res. 25%
Pain Res. 30%
Block Power 19
Control Res. 35%
Fortitude 20%
Control Res. 35%
Fortitude 20%
Dodge Chance 15%
Move Res. 25%
Crit Avoidance 15%
Move Res. 25%
Crit Avoidance 15%
Offensive stats
Crit Chance 20%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 0
Accuracy 99%
Fumble Chance 4%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 45%
Fumble Chance 4%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 45%
Attributes
STR: 14
AGL: 18
PRC: 18
VIT: 11
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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When the war first began, the Magistrate's promises of cutting the nobles down to size and granting everyone a plethora of freedoms seemed appealing to many. The realization that the rich had simply replaced the old nobility only came after the truce.
| “ | When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance. |
![]() | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes the skill's cooldown. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Pikeman Stance" for 10 turns: +5% Accuracy +5% Bleed Chance +15% Knockback Chance +8% Immobilization Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Remaining on the same tile prolongs the effect's duration by 1 turn (up to 10), and basic spear strikes reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 18 | Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the cooldown of the ability tree's other skills by 1 turn for each visible enemy within 3 tiles. Activates "Regroup" for 10 turns: +5% Block Chance +5% Max Block Power +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each reduced cooldown. |
![]() | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
![]() | Passive | Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy. Doubles the bonuses if the adjacent tiles are empty. |
![]() | Passive | Grants the Deserter and all allies within Vision +7.5% Weapon Damage and +5% Crit Chance for each ally within Vision. Using abilities reduces all cooldowns by 1 turn for all allies within Vision. |
![]() | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
Possible Loot
Weapons
- (100%) Tier 3-4 Spear
Jewelry
Consumables
Books
Bags
- (33%) Purse (15-50g)
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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