Magistrate Deserter (Halberd)

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Magistrate Deserter
Tier 4 Human
Magistrate Deserter (Halberd)
Health: 130
Energy: 100

Damage
31 Piercing

Protection
Head 10
Body 8
Arms 6
Legs 6

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 15%
Bleed Res. 25%
Pain Res. 30%
Block Power 19
Control Res. 35%
Fortitude 20%
Dodge Chance 15%
Move Res. 25%
Crit Avoidance 15%

Offensive stats
Crit Chance 20%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 0
Accuracy 99%
Fumble Chance 4%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 45%

Attributes
STR: 14
AGL: 18
PRC: 18
VIT: 11
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

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When the war first began, the Magistrate's promises of cutting the nobles down to size and granting everyone a plethora of freedoms seemed appealing to many. The realization that the rich had simply replaced the old nobility only came after the truce.
When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.

Skills

SkillBasic StatsDescription
Nail Down
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance.
Impaling Lunge
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance.

If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes the skill's cooldown.
Pikeman Stance
Pikeman Stance
Pikeman Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Pikeman Stance" for 10 turns:

+5% Accuracy
+5% Bleed Chance
+15% Knockback Chance
+8% Immobilization Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Remaining on the same tile prolongs the effect's duration by 1 turn (up to 10), and basic spear strikes reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Regroup
Regroup
Regroup
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
18
Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the cooldown of the ability tree's other skills by 1 turn for each visible enemy within 3 tiles.

Activates "Regroup" for 10 turns:

+5% Block Chance
+5% Max Block Power
+15% Block Power Recovery

+5% Counter Chance

Grants an extra stack of the effect (up to IV) for each reduced cooldown.
Flexible Defense
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance.

Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
One at a Time!
One at a Time!
One at a Time!
Passive
Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy.

Doubles the bonuses if the adjacent tiles are empty.
Coordinated Advance
Coordinated Advance
Coordinated Advance
Passive
Grants the Deserter and all allies within Vision +7.5% Weapon Damage and +5% Crit Chance for each ally within Vision.

Using abilities reduces all cooldowns by 1 turn for all allies within Vision.
Peak Performance
Peak Performance
Peak Performance
Passive
Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9