Undertaker

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Undertaker
Tier 3 Human
Undertaker
Health: 90
Energy: 160

Damage
14 Crushing
9 Unholy

Protection
Head 0
Body 3
Arms 1
Legs 1

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 20%
Fire 20%
Frost 20%
Shock 20%
Poison 20%
Caustic 20%
Magic 20%
Unholy 70%
Arcane 20%
Sacred -30%
Psionic 20%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 25%
Block Power 0
Control Res. 20%
Fortitude 0%
Dodge Chance -9%
Move Res. 0%
Crit Avoidance 26%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 68%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 125%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 13
AGL: 10
PRC: 13
VIT: 13
WIL: 16

Miscellaneous
Faction: Undead
Size: medium
XP: 180

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Undertakers wander the world collecting suitable corpses for their experiments and defiling one cemetery after another.
Undertakers wander the world collecting suitable corpses for their experiments and defiling one cemetery after another.

Mini-boss Hint

A sorcerer and a defiler. Before descending into the crypt, he ravaged the surrounding graveyard — hell if I know what he needs all those bones for.

Skills

SkillBasic StatsDescription
Defiled Remains
Defiled Remains
Defiled Remains
Spell
Type:
Target Tile
Range:
8
Energy:
18
Cooldown:
11
Creates the remains of a random skeleton on the targeted tile, dealing 13 Unholy Damage to every target adjacent to them.

The Skeleton's strength depends on the Dungeon's danger.
Lesser Ritual of Resurrection
Lesser Ritual of Resurrection
Lesser Ritual of Resurrection
Spell
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
26
Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy.

The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns.
Deadly Premonition
Deadly Premonition
Deadly Premonition
Maneuver
Type:
Target Object
Range:
8
Energy:
9
Cooldown:
9
Applies the target with "Deadly Premonition" for an indefinite number of turns:

Grants the next used Attack skill or spell +50% Fumble Chance, +50% Backfire Chance, and +50% Cooldown Duration.

Using Attack skills or spells removes the effect and reduces caster's cooldowns by 3 turns.
Steal Essence
Steal Essence
Steal Essence
Spell
Type:
Target Object
Range:
7
Energy:
13
Cooldown:
6
Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster.

Activates "Stolen Essence" for 30 turns:

+13% Magic Power
-9% Spells Energy Cost
-9% Cooldowns Duration
-9% Damage Taken
Using spells replenishes Health for 9% of the Energy spent.

The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration.
Death Touch
Death Touch
Death Touch
Spell
Type:
Target Object
Range:
6
Energy:
26
Cooldown:
13
Deals 13 Unholy Damage.

Replenishes Health to all Undead within Vision for 66% of the damage dealt.
Aura of Undeath
Aura of Undeath
Aura of Undeath
Passive
Every third spell replenishes 9% Max Health to the caster and all Undead within Vision, and also applies all enemies within Vision with -9% Unholy Resistance for 9 turns.

The effect stacks up to 5 times.

Every sixth spell reanimates a random Undead within Vision, replenishing them 33% Max Health and 33% Max Energy.

The reanimated Undead's Armor Durability is set to 0%, and all their abilities are put on a 50% cooldown.

Possible Loot

See also

Page last edited during patch: 0.9.3.0 | Data Page last updated in: 0.9.3.9