Difference between revisions of "Renegade (Two-Handed Sword)"
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Renegade
Tier 5 Human
Damage
Protection
Resistances
Miscellaneous
(→Skills) |
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==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Heroic Charge}} | |||
{{SkillTable/row|Parry}} | |||
{{SkillTable/row|Seize the Initiative}} | |||
{{SkillTable/row|Feint Swing}} | |||
{{SkillTable/end}} | |||
==Description== | ==Description== |
Revision as of 05:09, 4 January 2023
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Renegade
Tier 5 Human

Health: 150
Energy: 115
Damage
40 Slashing
Protection
Head 17
Body 18
Arms 14
Legs 13
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Miscellaneous
Faction: Brigand
Size: medium
XP: 125
Show more
In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority.
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For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and delivers a strike with +90% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Parry | Maneuver Type: No Target Energy: 18 Cooldown: 10 | Activates "Parry" for 3 turns: +20% Block Chance +10% Max Block Power +20% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
![]() | Skill with name "Feint Swing" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Feint Swing" does not exist. Add it to Skill data or fix the Skill name. |
Description
Meeting with this Ringleader can quickly become your last if you let yourself at length the sword.
But if you are prepared to fight well-armored opponents, run fast or withstand the first 3 blows of their cruel weapons - and there will be a chance for you.
Tactics
TODO
Possible Loot
Weapons
Jewerly
Medicine
Bags
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.2.3
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