Difference between revisions of "Renegade (Two-Handed Sword)"

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==Skills==
==Skills==
{{Skill list|Heroic Charge|Parry|Seize the Initiative|Feint Swing}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Heroic Charge}}
{{SkillTable/row|Parry}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Feint Swing}}
{{SkillTable/end}}


==Description==
==Description==

Revision as of 05:09, 4 January 2023


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Renegade
Tier 5 Human
Renegade (Two-Handed Sword)
Health: 150
Energy: 115

Damage
40 Slashing

Protection
Head 17
Body 18
Arms 14
Legs 13

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%

Miscellaneous
Faction: Brigand
Size: medium
XP: 125

Show more
In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority.
Disambig.png For other uses, see Ringleader.
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.

Skills

SkillBasic StatsDescription
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
26
Cooldown:
24
Performs a charge towards the target and delivers a strike with +90% Stagger Chance.

Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance.
Parry
Parry
Maneuver
Type:
No Target
Energy:
18
Cooldown:
10
Activates "Parry" for 3 turns:

+20% Block Chance
+10% Max Block Power
+20% Counter Chance

Fully replenishes Block Power

While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns.

The effect stacks up to 3 times.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Feint Swing
Feint Swing
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.

Description

Meeting with this Ringleader can quickly become your last if you let yourself at length the sword.

But if you are prepared to fight well-armored opponents, run fast or withstand the first 3 blows of their cruel weapons - and there will be a chance for you.

Tactics

TODO

Possible Loot

Weapons

Jewerly

Medicine

Bags

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.2.3