Renegade (Two-Handed Sword)

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Renegade
Tier 5 Human
Renegade (Two-Handed Sword)
Health: 150
Energy: 130

Damage
38 Slashing

Protection
Head 18
Body 18
Arms 14
Legs 14

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -15%

Defensive stats
Block Chance 27%
Bleed Res. 40%
Pain Res. 20%
Block Power 33
Control Res. 60%
Fortitude 15%
Dodge Chance 6%
Move Res. 35%
Crit Avoidance 30%

Offensive stats
Crit Chance 24%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 116%
Fumble Chance -6%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 33%

Attributes
STR: 19
AGL: 11
PRC: 19
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.
For other uses, see Ringleader.
“ The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. „

Skills

SkillBasic StatsDescription
Hewing Strike
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to one of the target's hands with +75% Bleed Chance and +57% Bodypart Damage.

If the target tales damage, applies it with -38% Move Resistance and -30% Bleed Resistance for 4 turns.

Doubles the skill's effects if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.
Heroic Charge
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
26
Cooldown:
24
Performs a charge towards the target and delivers a strike with +100% Stagger Chance.

Each tile traveled with the charge grants this strike +19% Weapon Damage and +7.5% Crit Chance.
Parry
Parry
Parry
Maneuver
Type:
No Target
Energy:
18
Cooldown:
10
Activates "Parry" for 3 turns:

+30% Block Chance
+19% Max Block Power
+29% Counter Chance

Fully replenishes Block Power

While affected by "Parry", each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +2% Crit Chance for 5 turns.

The effect stacks up to 4 times.
Feast of Steel
Feast of Steel
Feast of Steel
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Feast of Steel" for 10 turns:

+5% Counter Chance
-4% Fumble Chance
+5% Accuracy
+2.5% Crit Chance
Grants +100% Stagger Chance to every third strike.

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Seize the Initiative
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -25% Dodge Chance and -25% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the target takes damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Fight to the Death
Fight to the Death
Fight to the Death
Passive
Consecutive two-handed sword hits against the same target grant +7% Stagger Chance and +3% Counter Chance for 5 turns.

Each received strike grants +3% Block Chance and +5% Block Power Recovery for 5 turns.

Both effects stack up to 3 times.
Revanche
Revanche
Revanche
Passive
Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns.

The effect stacks up to 2 times.
Taste of Victory
Taste of Victory
Taste of Victory
Passive
Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns.

The effect stacks up to 3 times.

Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn.
Setup
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.
Inner Reserves
Inner Reserves
Inner Reserves
Passive
Once per 20 turns, replenishes 20% Max Energy when Energy drops below 50%.

Description

Meeting with this Ringleader can quickly become your last if you let yourself at length the sword.

But if you are prepared to fight well-armored opponents, run fast or withstand the first 3 blows of their cruel weapons - and there will be a chance for you.

Tactics

TODO

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.4.14