Renegade (Two-Handed Sword)
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Renegade
Tier 5 Human

Health: 150
Energy: 115
Damage
38 Slashing
Protection
Head 17
Body 18
Arms 14
Legs 13
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 27%
Bleed Res. 40%
Pain Res. 20%
Bleed Res. 40%
Pain Res. 20%
Block Power 33
Control Res. 60%
Fortitude 15%
Control Res. 60%
Fortitude 15%
Dodge Chance 6%
Move Res. 35%
Crit Avoidance 30%
Move Res. 35%
Crit Avoidance 30%
Offensive stats
Crit Chance 35%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.4
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 113%
Fumble Chance -6%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 33%
Fumble Chance -6%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 33%
Attributes
STR: 19
AGL: 11
PRC: 19
VIT: 15
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.
| For other uses, see Ringleader. |
| “ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to one of the target's hands with +75% Bleed Chance and +57% Bodypart Damage. If the target tales damage, applies it with -38% Move Resistance and -30% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
![]() | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and delivers a strike with +100% Stagger Chance. Each tile traveled with the charge grants this strike +19% Weapon Damage and +7.5% Crit Chance. |
![]() | Maneuver Type: No Target Energy: 18 Cooldown: 10 | Activates "Parry" for 3 turns: +30% Block Chance +19% Max Block Power +29% Counter Chance Fully replenishes Block Power While affected by "Parry", each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +2% Crit Chance for 5 turns. The effect stacks up to 4 times. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Feast of Steel" for 10 turns: +5% Counter Chance -4% Fumble Chance +5% Accuracy +2.5% Crit Chance Grants +100% Stagger Chance to every third strike. Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -25% Dodge Chance and -25% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the target takes damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
![]() | Passive | Consecutive two-handed sword hits against the same target grant +7% Stagger Chance and +3% Counter Chance for 5 turns. Each received strike grants +3% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
![]() | Passive | Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns. The effect stacks up to 2 times. |
![]() | Passive | Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns. The effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
![]() | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
![]() | Passive | Once per 20 turns, replenishes 20% Max Energy when Energy drops below 50%. |
Description
Meeting with this Ringleader can quickly become your last if you let yourself at length the sword.
But if you are prepared to fight well-armored opponents, run fast or withstand the first 3 blows of their cruel weapons - and there will be a chance for you.
Tactics
TODO
Possible Loot
Weapons
- (100%) Tier 3 Two-Handed Sword
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
Bags
- (10%) Purse (1-20g)
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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