Difference between revisions of "Brigand Pyromancer"
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Brigand Pyromancer
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Line 25: | Line 25: | ||
Rings | Rings | ||
*[[Brass Ring]] | |||
*[[Silver Ring]] | *[[Silver Ring]] | ||
*[[Silver Amethyst Ring]] | *[[Silver Amethyst Ring]] |
Revision as of 08:06, 29 July 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Brigand Pyromancer
Level 15 Human
Health: 110
Energy: 160
Damage
20 Crushing
5 Fire
Protection
Head 2
Body 2
Arms 2
Legs 4
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Fire 40%
Magic 25%
Unholy 25%
Arcane 25%
Sacred 25%
Psionic 25%
Defensive stats
Block Chance 5%
Bleed Res. 15%
Pain Res. 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 5%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%
Attributes
STR: 8
AGL: 8
PRC: 14
VIT: 10
WIL: 22
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
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Not every sorcerer manages to find themselves a place at the Academy or a noble court, which often leads them down the path of crime.
“ | Some sorcerers fail to find their place at the noble court, ending up as criminals. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Melting Ray | Spell Type: Target Tile Range: 5 Energy: 30 Cooldown: 16 | Shoots a ray of fire towards the targeted tile. The ray deals 4 Fire Damage to each target it passes through with a 12% chance to Ignite them for 2-3 turns. Upon reaching the targeted tile, the ray explodes in a small area, dealing 7 Fire Damage to all targets hit. Each enemy on the ray's path increases the Damage of the explosion by 20%. |
Blaze | Spell Type: Target Area Range: 3 Energy: 12 Cooldown: 6 | Deals 11 Fire Damage to all targets in its area of effect. The affected targets have their Energy burnt for double the received Damage. Reduces active Cooldowns for this ability tree by 1 for each affected enemy. |
Ring of Fire | Spell Type: Target Area Range: 1 Energy: 20 Cooldown: 12 | Ignites surrounding tiles, dealing 9 Fire Damage to enemies. Has a 33% chance to Ignite all affected targets and applies them with -5% Fire Resistance. Grants +15% Pyromantic Power for 3 turns for each enemy hit. |
Magma Rain | Spell Type: Target Area Range: 3 Energy: 36 Cooldown: 20 | Rains magma over a small area, dealing 4 Fire Damage and setting some of the tiles on fire. Leaves a puddle of magma for 3 turns. Standing in magma deals 2 Fire Damage with 3% chance to Ignite and applies -2.5% Fire Resistance each turn. |
Fire Barrage | Spell Type: Target Tile Range: 5 Energy: 8 Cooldown: 3 | Launches a series of three firebolts at the target, each dealing 6 Fire Damage. Firebolt deals +50% Damage to Burning targets. |
Seal of Cleansing | Spell Type: Target Object Range: 6 Energy: 14 Cooldown: 24 | Removes all physical and magical effects from the target and everyone adjacent to it and destroys all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma. Applies the affected Wraiths and the Undead with +20% Damage taken for 15 turns. Each removed effect or destroyed entity reduces all active Cooldowns by 1 turn and replenishes 4% Max Energy to the caster. When used on yourself: Grants +10% Miracle Chance and -10% Damage Taken for 6 turns per each removed positive effect |
Possible Loot
Weapons
Amulets
Rings
Scrolls
Books
Medicine
Purse with few coins
See also