Difference between revisions of "Ritualist"
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Ritualist
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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{{Quote|Rituals of high necromancy require the caster to give up the most important thing - their free will. Those unwilling to take the necessary step meet their death much sooner than they'd prefer.}} | {{Quote|Rituals of high necromancy require the caster to give up the most important thing - their free will. Those unwilling to take the necessary step meet their death much sooner than they'd prefer.}} | ||
Revision as of 17:21, 22 October 2023
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Ritualist
Level 15 Human
Health: 140
Energy: 250
Damage
14 Piercing
10 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 50%
Unholy 116%
Arcane 50%
Psionic 50%
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 50%
Bleed Res. 0%
Pain Res. 50%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 175%
Armor Pen. 15%
Bodypart Dmg 0%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 175%
Armor Pen. 15%
Bodypart Dmg 0%
Attributes
STR: 8
AGL: 8
PRC: 16
VIT: 8
WIL: 26
Miscellaneous
Faction: Undead
Size: medium
XP: 300
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Rituals of high necromancy require the caster to give up the most important thing - their free will. Those unwilling to take the necessary step meet their death much sooner than they'd prefer.
“ | Rituals of high necromancy require the caster to give up the most important thing - their free will. Those unwilling to take the necessary step meet their death much sooner than they'd prefer. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Curse of Decay | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 21 | Applies the target with "Curse of Decay" for 13 turns: -6% Max Health -6% Max Energy -6%Energy Restoration 9%Healing Efficiency IV stacks of the effect: each turn worsens the Condition of a random body part by 1% Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2. |
Curse of Agony | Spell Type: Target Object Range: 9 Energy: 13 Cooldown: 13 | Applies target with "Curse of Agony" for 13 turns: +1% Pain Change -6% Weapon Damage -9% Magic Power -9% Fortitude -9% Unholy Resistance The penalties change dynamically depending on the target's current Pain. |
Desecration | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 4 | Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster. |
Lesser Ritual of Resurrection | Spell Type: Target Object Range: 6 Energy: 33 Cooldown: 26 | Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy. The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns. |
Greater Ritual of Resurrection | Spell Type: No Target Range: 6 Energy: 66 Cooldown: 30 | Reanimates all slain Undead within 6 tiles, replenishing them 33% Max Health and 33% Max Energy. The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown. |
Deadly Premonition | Maneuver Type: Target Object Range: 8 Energy: 9 Cooldown: 9 | Applies the target with "Deadly Premonition" for an indefinite number of turns: Grants the next used Attack skill or Spell +50% Fumble Chance, +50% Backfire Chance, and +50% Cooldown Duration. Using Attack skills or Spells removes the effect and reduces the caster's cooldowns by 2 turns. |
Steal Essence | Spell Type: Target Object Range: 7 Energy: 13 Cooldown: 6 | Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster. Activates "Stolen Essence" for 3- turns: +13% Magic Power -9% Spells Energy Cost -9% Cooldowns Duration -9% Damage Taken Using Spells replenishes Health for 9% of the Energy spent The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration. |
Hail of Blows | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 7 Modified by: Strength, Agility, Willpower, Perception - Requires a staff | Delivers two strikes with -20% Weapon Damage, +40% Stagger Chance, and -10% Accuracy. Grants +25% Energy Drain to the first strike and +40% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +55% Knockback Chance. |
Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1.5% Magic and Nature Resistance for 5 turns. The effect stacks up to 20 times. |
Body and Spirit | Passive | Grants +10% Fatigue Resistance. Using Spells grants +10% Weapon Damage and +2.5% Crit Chance for 4 turns. Basic strikes and using Attack skills grant +10% Magic Power and -5% Backfire Chance for 4 turns. Both effects stacks up to 3 times. |
Possible Loot
TODO
See also