Difference between revisions of "Sanguimage"
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Sanguimage
Tier 3 Vampire
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *(99%) Tier 1-3 [[Staves]] or (1%) [[Vampiric Staff]] | ||
Jewelry | |||
*[[ | *(10%) Candle or [[Censer]] | ||
*(6%) Tier 2-3 [[Rings|Ring]] | |||
Medicine | Medicine | ||
* | * (10%) [[Potions]] | ||
( | *(0.5%) [[Gwynnel's Elixir]] | ||
[[Scrolls]] | Scroll | ||
* (10%) [[Scrolls]] | |||
== See also == | == See also == | ||
Latest revision as of 23:34, 27 December 2024
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Sanguimage
Tier 3 Vampire

Health: 125
Energy: 150
Damage
15 Crushing
6 Unholy
Protection
Head 2
Body 3
Arms 0
Legs 0
Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -53%
Psionic 13%
Defensive stats
Block Chance 9%
Bleed Res. 26%
Pain Res. 33%
Bleed Res. 26%
Pain Res. 33%
Block Power 6
Control Res. 13%
Fortitude 26%
Control Res. 13%
Fortitude 26%
Dodge Chance 6%
Move Res. 9%
Crit Avoidance 13%
Move Res. 9%
Crit Avoidance 13%
Offensive stats
Crit Chance 7%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 1
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 1
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 13%
Immob. Chance 0%
Energy Leech 26%
Bonus Range 9
Bleed Chance 0%
Daze Chance 13%
Immob. Chance 0%
Energy Leech 26%
Bonus Range 9
Accuracy 77%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 126%
Armor Pen. 13%
Bodypart Dmg 0%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 126%
Armor Pen. 13%
Bodypart Dmg 0%
Attributes
STR: 10
AGL: 13
PRC: 20
VIT: 10
WIL: 20
Miscellaneous
Faction: Vampire
Size: medium
XP: 60
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A heresiarch whose sole purpose is to guide the rest of the cult.
| “ | A heresiarch-sanguimage, whose main purpose is to provide guidance for the rest of the cult. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Summon Blood Golem | Spell Type: Target Tile Range: 11 Energy: 66 Cooldown: 66 | Summons a Blood Golem on the targeted tile. |
| Draining Sigil | Spell Type: Target Tile Range: 9 Energy: 26 Cooldown: 18 | Creates a Rune on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death. Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%. The Runes don't harm Proselytes, instead replenishing them 9% Max Health each turn. |
| Mark of the Feast | Spell Type: Target Object Range: 10 Energy: 13 Cooldown: 13 | Applies "Mark of the Feast" for 3 turns: -26% Bleed Resistance -13% Dodge Chance Grants all received attacks +13% Life Drain. Receiving a Bleeding prolongs the effect by 1 turn. |
| Sacrificial Blood | Spell Type: Target Object Range: 8 Energy: 18 Cooldown: 17 | Applies the target with "Sacrificial Blood", which remains active until the caster's death. Using Spells against a target affected by this effect grants +9% Magic Power and +9% Healing Efficiency (both effects stack up to 6 times) and also reduces all cooldowns by 3 turns. |
| Life Leech | Spell Type: Target Object Range: 2 Energy: 26 Cooldown: 12 | Deals 9 Unholy Damage Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns. |
| Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Possible Loot
Weapons
- (99%) Tier 1-3 Staves or (1%) Vampiric Staff
Jewelry
Medicine
- (10%) Potions
- (0.5%) Gwynnel's Elixir
Scroll
- (10%) Scrolls
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.3.9
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