Difference between revisions of "Henchman (Mace)"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 5
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 60
|Health = 100
|Energy = 100
|Protection = 6
|Damage1 = 22 |DamageType1 = Crushing
|STR = 13
|AGL = 11
|VIT = 10
|PRC = 8
|WIL = 8
|Accuracy = 95
|DodgeChance = 2
|BlockChance = 8
|BlockPower = 20
|CritChance = 3
|CritEfficiency = 0
|ArmorPiercing = 25
|CounterChance = 0
|FumbleChance = 20
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 15
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 0
|BleedResistance = 0
|BleedChance = 0
|StunChance = 0
|DazeChance = 5
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 9
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}}
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}}


==Skills==
==Skills==
{{Skill_list|Raise Shield|Dash|Onslaught}}
{{Skill_list|||}}
{{SkillTable/head|enemy skills=5}}
{{SkillTable/row|Mighty Kick}}
{{SkillTable/row|Onslaught}}
{{SkillTable/row|Raise Shield}}
{{SkillTable/end}}
 
==Possible Loot==
*Weapons
**(100%) Tier 1-2 [[Maces|Mace]]
**(100%) Tier 1-2 [[Shields|Shield]]
*Jewelry
**(2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]]
*Consumables
**(5%) Dice, [[Splint]], [[Bandage]], [[Bread]], [[Mead]], [[Flatbread]], [[Roasted Sinewy Meat]], [[Apple]], [[Pear]]
*Misc
**(10%) 1-5 [[Crowns]]
 
== Trivia ==
* Previously this guy was named Sidekick.


== See also ==
== See also ==
Line 76: Line 29:
* [[Enemies]]
* [[Enemies]]


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 17:28, 24 July 2025


This article is a stub. You can help Stoneshard wiki by expanding it.


Henchman
Tier 2 Human
Henchman (Mace)
Health: 90
Energy: 75

Damage
18 Crushing

Protection
Head 0
Body 3
Arms 2
Legs 2

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 11%
Bleed Res. 10%
Pain Res. 0%
Block Power 19
Control Res. 5%
Fortitude 0%
Dodge Chance 4%
Move Res. 15%
Crit Avoidance 0%

Offensive stats
Crit Chance 3%
Counter Chance 3%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 24%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%

Attributes
STR: 12
AGL: 9
PRC: 9
VIT: 12
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

Show moreShow less
The bandits who manage to survive long enough to earn their cronies' recognition eventually become henchmen to the gang's leader.
Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.

Skills

SkillBasic StatsDescription
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -11% Control Resistance for 3 turns.

Then delivers a strike with +62% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.

Possible Loot

Trivia

  • Previously this guy was named Sidekick.

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9