Difference between revisions of "Bonebreaker (Two-Handed Axe)"
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Bonebreaker
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
old>Pumasky2 m (Added: Name) |
Mindwitness (talk | contribs) m (Added mini-boss hint) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{for||other uses|Bonebreaker}} | |||
{{Quote|The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.}} | {{Quote|The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.}} | ||
==Mini-boss Hint== | |||
{{Quote|A deserter from a mercenary company. A towering giant of a man: he stands a head above the rest and is twice as broad.}} | |||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/row|Dismember}} | |||
{{SkillTable/row|Reign in Blood}} | |||
{{SkillTable/row|Rampage}} | |||
{{SkillTable/row|Battering Ram}} | |||
{{SkillTable/row|Finish `Em!}} | |||
{{SkillTable/row|Shieldbreaker}} | |||
{{SkillTable/row|Not This Time}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
*Weapons | |||
**(100%) Tier 2-3 [[Two-Handed Axes|Two-Handed Axe]] | |||
*Jewelry | |||
**(5%) Tier 2-3 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
*Consumables | |||
**(50%) [[Mead]], [[Mannshire Fortified]] or [[Roasted Drumstick]] | |||
*Books | |||
**(5%) [[Armored Combat Treatise II]] or [[Two-Handed Maces Treatise II]] | |||
*Bags | |||
**(75%) [[Purse]] (40-80g) | |||
== See also == | |||
* [[Brigands]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 01:43, 27 July 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Bonebreaker
Tier 3 Human
Health: 145
Energy: 80
Damage
31 Slashing
Protection
Head 0
Body 16
Arms 5
Legs 5
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 25%
Pain Res. 15%
Bleed Res. 25%
Pain Res. 15%
Block Power 0
Control Res. 10%
Fortitude 15%
Control Res. 10%
Fortitude 15%
Dodge Chance -25%
Move Res. 40%
Crit Avoidance 10%
Move Res. 40%
Crit Avoidance 10%
Offensive stats
Crit Chance 16%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.35
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 32%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 25%
Fumble Chance 32%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 25%
Attributes
STR: 26
AGL: 7
PRC: 13
VIT: 16
WIL: 13
Miscellaneous
Faction: Brigand
Size: large
XP: 180
Show moreShow less
The only thing this thug truly believes is that might makes right. Anyone who stands in his way is bound to deeply regret it.
| For other uses, see Bonebreaker. |
| “ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Mini-boss Hint
| “ | A deserter from a mercenary company. A towering giant of a man: he stands a head above the rest and is twice as broad. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +76% Bleed Chance, and +22% Armor Penetration. Grants the strike a 102% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
| Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +50% Bodypart Damage and +11% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
| Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +42% Knockback chance and +32% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 51% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
| Rampage | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Rampage" for 8 turns: -10% Skills Energy Cost +3% Crit Chance +15% Bleed Chance -3% Fumble Chance Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
| Battering Ram | Attack / Charge Type: Target Tile Range: 3 Energy: 24 Cooldown: 30 | Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance. |
| Finish `Em! | Passive | Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +8% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%. |
| Shieldbreaker | Passive | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
| Not This Time | Passive | Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns. The effect stacks up to 2 times. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Possible Loot
- Weapons
- (100%) Tier 2-3 Two-Handed Axe
- Jewelry
- Consumables
- (50%) Mead, Mannshire Fortified or Roasted Drumstick
- Books
- Bags
- (75%) Purse (40-80g)
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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