Difference between revisions of "Mancatcher (Enemy)"
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Mancatcher
Tier 2 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) m (→Skills: Added Stay Back! and Disengage. Reorganised skill order to match in-game inspected page) |
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{{SkillTable/row|Net Throw}} | {{SkillTable/row|Net Throw}} | ||
{{SkillTable/row|Sic!}} | {{SkillTable/row|Sic!}} | ||
{{SkillTable/end}} | {{SkillTable/end}} | ||
==Possible Loot== | ==Possible Loot== | ||
Weapons | *Weapons | ||
*[[Mancatcher]] | **(100%) [[Mancatcher]] | ||
*Jewelry | |||
**(2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
*[[ | *Consumables | ||
**(5%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Rope]], Tong, [[Caltrops|Caltrop]], [[Hunting Net]] | |||
Bags | *Bags | ||
*[[Purse]] | **(10%) [[Purse]] (1-15g) | ||
*Misc | |||
**(15%) 5-15 Coin | |||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 12:25, 20 September 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Mancatcher
Tier 2 Human

Health: 90
Energy: 75
Damage
16 Piercing
Protection
Head 1
Body 2
Arms 2
Legs 2
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Defensive stats
Block Chance 0%
Bleed Res. 5%
Pain Res. 0%
Bleed Res. 5%
Pain Res. 0%
Block Power 0
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 8%
Move Res. 5%
Crit Avoidance 0%
Move Res. 5%
Crit Avoidance 0%
Offensive stats
Crit Chance 6%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 10%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 10%
Attributes
STR: 9
AGL: 15
PRC: 12
VIT: 9
WIL: 9
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
Show moreShow less
A skillful and cruel headhunter who doesn't shy away from using the most dastardly tactics to catch his prey
| “ | A skillful and cruel headhunter that employs even the most vicious tactics to catch his prey. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Nail Down | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance. |
| Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Net Throw | Maneuver Type: Target Object Range: 4 Energy: 12 Cooldown: 999 | Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance |
| Sic! | Maneuver Type: Target Object Range: 12 Energy: 6 Cooldown: 10 | Applies a target with "Sic!" for 10 turns. Dogs deal +50% Damage to targets under the effect of "Sic!. |
Possible Loot
- Weapons
- (100%) Mancatcher
- Jewelry
- Consumables
- (5%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Rope, Tong, Caltrop, Hunting Net
- Bags
- (10%) Purse (1-15g)
- Misc
- (15%) 5-15 Coin
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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