Difference between revisions of "Risen Bowman"

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m (Updated stats: 0.6.1.8)
m (Psojed moved page Skeleton Bowman to Risen Bowman without leaving a redirect: renamed)
 
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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 9
|Type = Undead
|Faction = Undead
|Size = Medium
|XP = 100
|Health = 100
|Energy = 40
|Protection = 1
|Damage1 = 26 |DamageType1 = Piercing
|Damage2 = 3 |DamageType2 = Unholy
|STR = 10
|AGL = 6
|VIT = 12
|PRC = 10
|WIL = 5
|Accuracy = 25
|DodgeChance = 0
|BlockChance = 0
|BlockPower = 0
|CritChance = 0
|CritEfficiency = 0
|ArmorPiercing = 20
|CounterChance = 0
|FumbleChance = 20
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 0
|Energy Restoration = 7
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 40
|BleedResistance = 0
|BleedChance = 0
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 7
|BonusRange = 6
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 100
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = -33
|PsionicResistance = -15
|Description = Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.}}
{{Quote|Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.}}


==Skills==
==Skills==
{{Skill_list|Taking Aim}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Taking Aim}}
{{SkillTable/end}}


== Possible Loot ==
Weapons
* (100%) Tier 2 [[Bows|Bow]]
* (100%) Tier 1-2 [[Swords|Sword]]
== See also ==
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]




{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 20:55, 7 April 2025


This article is a stub. You can help Stoneshard wiki by expanding it.


Risen Bowman
Tier 3 Undead
Risen Bowman
Health: 85
Energy: 60

Damage
16 Piercing
2 Unholy

Protection
Head 2
Body 4
Arms 2
Legs 2

Resistances
Physical 40%
Slashing 40%
Piercing 45%
Crushing 20%
Rending 40%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 30%
Fortitude 15%
Dodge Chance -10%
Move Res. 15%
Crit Avoidance 5%

Offensive stats
Crit Chance 7%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 6
Crit Efficiency ×1.05
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 17%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 10
AGL: 10
PRC: 16
VIT: 13
WIL: 7

Miscellaneous
Faction: Undead
Size: medium
XP: 70

Show moreShow less
What this skeleton lacks in accuracy, it more than makes up for with an utter absence of fear and hesitation.
Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.2.3