Risen Bowman
Tier 3 Undead
Health: 80
Energy: 60
Damage
16 Piercing
2 Unholy
Protection
Head 2
Body 4
Arms 2
Legs 2
Resistances
Physical 40%
Slashing 40%
Piercing 45%
Crushing 20%
Rending 40%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 300%
Bleed Res. 200%
Pain Res. 300%
Block Power 0
Control Res. 30%
Fortitude 15%
Control Res. 30%
Fortitude 15%
Dodge Chance -10%
Move Res. 15%
Crit Avoidance 5%
Move Res. 15%
Crit Avoidance 5%
Offensive stats
Crit Chance 7%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 7
Crit Efficiency ×1.05
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 20%
Fumble Chance 21%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%
Fumble Chance 21%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%
Attributes
STR: 10
AGL: 10
PRC: 16
VIT: 13
WIL: 7
Miscellaneous
Faction: Undead
Size: medium
XP: 60
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What this skeleton lacks in accuracy, it more than makes up for with an utter absence of fear and hesitation.
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +16% Weapon Damage +1 Range Each enemy within 4 tiles additionally grants the effect: +30% Knockback Chance +30% Immobilization Chance +48% Stagger Chance The bonus to Accuracy depends on the number of learned Ranged Weapons abilities. Removes the effect if not equipped with a ranged weapon. |
![]() | Passive | Grants +5% Armor Penetration and +5% Bodypart Damage to "Taking Aim". Using "Taking Aim" applies all targets within Vision with -5% Physical Resistance for 4 turns. The effect stacks up to 2 times. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |



