Difference between revisions of "Risen Archer"

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<div style='float: right'>{{ {{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
<div style='float: right'>{{ {{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|The only thing remaining in the mind of this warrior is the unrestrained lust for battle.}}
{{Quote|The only thing remaining in the mind of this warrior is the unrestrained lust for battle.}}
==Possible Loot==
Weapons
*[[Traveler's Blade]]
*[[Short Bow]]


==Skills==
==Skills==
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{{SkillTable/end}}
{{SkillTable/end}}


== Possible Loot ==
Weapon
* (100%) Tier 1 [[Bows|Bow]]
*(100%) Tier 1 [[Swords|Sword]]
== See also ==
== See also ==
* [[Enemies#Shadow_Covenant|Shadow Covenant]]
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]
* [[Enemies]]



Latest revision as of 20:47, 7 April 2025


This article is a stub. You can help Stoneshard wiki by expanding it.


Risen Archer
Tier 2 Undead
Risen Archer
Health: 65
Energy: 50

Damage
13 Piercing
1 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 30%
Slashing 30%
Piercing 35%
Crushing 10%
Rending 30%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 20%
Fortitude 0%
Dodge Chance -10%
Move Res. 10%
Crit Avoidance 0%

Offensive stats
Crit Chance 3%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 10%
Life Leech 0%
Vision 5
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 12%
Fumble Chance 31%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 0%

Attributes
STR: 9
AGL: 9
PRC: 15
VIT: 12
WIL: 6

Miscellaneous
Faction: Undead
Size: medium
XP: 45

Show moreShow less
Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
The only thing remaining in the mind of this warrior is the unrestrained lust for battle.

Possible Loot

Weapons


Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.

Possible Loot

Weapon

See also

Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.2.3