Risen Archer
Tier 2 Undead

Health: 70
Energy: 50
Damage
13 Piercing
2 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 35%
Slashing 35%
Piercing 40%
Crushing 15%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 300%
Bleed Res. 200%
Pain Res. 300%
Block Power 0
Control Res. 20%
Fortitude 0%
Control Res. 20%
Fortitude 0%
Dodge Chance -10%
Move Res. 10%
Crit Avoidance 0%
Move Res. 10%
Crit Avoidance 0%
Offensive stats
Crit Chance 3%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 10%
Life Leech 0%
Vision 6
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 10%
Life Leech 0%
Vision 6
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 16%
Fumble Chance 31%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 0%
Fumble Chance 31%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 0%
Attributes
STR: 9
AGL: 9
PRC: 15
VIT: 12
WIL: 6
Miscellaneous
Faction: Undead
Size: medium
XP: 40
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Their fragmented consciousness makes it challenging for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the bitter end.
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +15% Weapon Damage +1 Range Each enemy within 4 tiles additionally grants the effect: +27% Knockback Chance +27% Immobilization Chance +45% Stagger Chance The bonus to Accuracy depends on the number of learned Ranged Weapons abilities. Removes the effect if not equipped with a ranged weapon. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |

