Difference between revisions of "Crook"
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Crook
Tier 2 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
Mindwitness (talk | contribs) m (Updated skills) |
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==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Double Lunge}} | |||
{{SkillTable/row|Seize the Initiative}} | {{SkillTable/row|Seize the Initiative}} | ||
{{SkillTable/row|Dash}} | {{SkillTable/row|Dash}} | ||
{{SkillTable/row|Dagger Throw}} | |||
{{SkillTable/end}} | {{SkillTable/end}} | ||
==Possible Loot== | ==Possible Loot== | ||
Weapons | *Weapons | ||
*[[ | **(100%) Tier 1-2 [[Daggers|Dagger]] | ||
*[[ | *Jewelry | ||
**(2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
*Consumables | |||
**(7%) [[Healing Salve]], [[Herbal Extract]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]], [[Flatbread]] or [[Crowbar]] | |||
*Books | |||
**(2%) [[Daggers Treatise I]] | |||
*Bags | |||
**(3%) [[Purse]] (5-25g) | |||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 23:16, 22 July 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Crook
Tier 2 Human

Health: 80
Energy: 85
Damage
16 Piercing
2 Poison
Protection
Head 1
Body 2
Arms 1
Legs 2
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Defensive stats
Block Chance 6%
Bleed Res. 5%
Pain Res. 0%
Bleed Res. 5%
Pain Res. 0%
Block Power 8
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 16%
Move Res. 5%
Crit Avoidance 0%
Move Res. 5%
Crit Avoidance 0%
Offensive stats
Crit Chance 8%
Counter Chance 16%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 16%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 82%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 5%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 5%
Attributes
STR: 9
AGL: 18
PRC: 15
VIT: 9
WIL: 9
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
Show moreShow less
A cold-blooded thug, willing to kill for a fistful of coins... or simply for the thrill of it.
| “ | A cold-blooded thug willing to kill for a fistful of coins... or just for fun. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Double Lunge | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers two strikes with +21% Weapon Damage and +11% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
| Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Dagger Throw | Active Type: Target Object Range: 6 Cooldown: 549 | Throws a dagger, dealing 23 Piercing Damage with 93% Accuracy, 13.3% Crit Chance, and 50% Armor Penetration. |
Possible Loot
- Weapons
- (100%) Tier 1-2 Dagger
- Jewelry
- Consumables
- (7%) Healing Salve, Herbal Extract, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple, Flatbread or Crowbar
- Books
- (2%) Daggers Treatise I
- Bags
- (3%) Purse (5-25g)
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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