Difference between revisions of "Manticore"

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==Interesting Facts==
==Interesting Facts==
* It is unknown whether Manticores existed in the wild or are all creatures of Axonian magic.
* It is unknown whether Manticores existed in the wild or are all spawns of Axonian magic.
* The [[Bone Cradle]] is specifically designed to turn people into Manticores, but does not give them magical abilities. This feature is unique to [[Venemist]], which makes his transformation stand out from others.
* The [[Bone Cradle]] is specifically designed to turn people into Manticores, but does not give them magical abilities. This feature is unique to [[Venemist]], which makes his transformation stand out from others.



Latest revision as of 12:18, 26 July 2024


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Manticore
Level 25 Beast
Manticore
Health: 1800
Energy: 5000

Damage
5 Piercing
34 Rending
5 Arcane
5 Sacred
5 Unholy

Protection
Head 12
Body 12
Arms 12
Legs 12

Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Nature 25%
Fire 25%
Frost 25%
Shock 25%
Poison 25%
Caustic 25%
Magic 50%
Unholy 50%
Arcane 50%
Sacred 50%
Psionic 50%

Defensive stats
Block Chance 0%
Bleed Res. 70%
Pain Res. 99%
Block Power 0
Control Res. 70%
Fortitude 25%
Dodge Chance 25%
Move Res. 125%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 66%
Life Leech 25%
Vision 30
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 25%
Bonus Range 0
Accuracy 95%
Fumble Chance 0%
Stagger Chance 66%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 20%

Attributes
STR: 90
AGL: 90
PRC: 90
VIT: 120
WIL: 120

Miscellaneous
Faction: carnivore
Size: giant
XP: 3000

Show moreShow less
A spawn of ancient magic that combines ferocity of a wild beast and craftiness of a skilled warlock.
My mind... my body... serve a singular purpose... To protect the Cradle...

Skills

SkillBasic StatsDescription
Primal Aether
Primal Aether
Spell
Type:
Target Area
Range:
7
Energy:
30
Cooldown:
4
Marks an area

Next turn launches an energy arc that hits everything in its trajectory, dealing 12 Arcane, 12 Sacred, and 12 Unholy Damage with 80% Armor Penetration, +125% Knockback Chance, and +100% Stun Chance.
Deadly Tail
Deadly Tail
Attack
Type:
Target Object
Range:
1
Delivers a strike to the target:

With 33% chance applies it with Poisoning for 6 turns
Or with 33% chance applies it with "Sacrificial Blood" for 6 turns
Or with 33% chance applies it with "Curse" for 6 turns

The chance of receiving these effects is reduced with Poison, Bleed. and Unholy Resistances respectively.
Vengeance of the Dead
Vengeance of the Dead
Spell
Type:
No target
Energy:
30
Cooldown:
8
Marks 6-8 tiles in a large area around the character, including the tile they're currently standing on.

Next turn cause bone spikes to erupt from the marked tiles, dealing 28 Piercing and 12 Unholy Damage with 60% Armor Penetration, +100% Bleed Chance, and +100% Immobilization Chance. Bone Spikes persist for 12 turns, but can be destroyed with damage or when this ability is used again.
Lion Leap
Lion Leap
Charge
Type:
Target Tile
Range:
7
Energy:
20
Cooldown:
4
Performs a leap to a targeted tile. This ability can't be used if one of the paws is Severely Injured.
Bone Pyres
Bone Pyres
Spell
Type:
No Target
Energy:
30
Cooldown:
8
Destroys every skeleton in the arena, sending bone shards that deal 12 Piercing and 10 Unholy Damage with 40% Armor Penetration to all adjacent enemies.

Creates aether fires in place of destroyed skeletons for 8 turns. While the character is adjacent to an aether fire, it burns 5% of their Max Energy each turn.

Aether fires can't be extinguished with water, but they can be stamped out by walking over them. Doing so deals 5 Fire, 5 Unholy, 5 Sacred, and 5 Arcane Damage with 100% Armor Penetration.
Animated Servant
Animated Servant
Spell
Type:
No Target
Range:
7
Energy:
30
Cooldown:
4
Summons two skeletons from the bone mounds closest to the character.

The skeletons persist for 24 turns, then fall apart, replenishing 4% Max Health and 8% Max Energy to the Manticore.

Description

There is only one Manticore in a entire map- inside Burial Cave.

This creature is related to quest From the Cradle to the Grave.

TODO

Tactics

Good luck. You will need it.

  • The Manticore will cast Vengeance of the Dead even if you're adjacent to it, so try to use the opportunity to attack it while this skill is off cooldown.
  • The Manticore will only cast Bone Pyres if you're adjacent to 2 skellies, so you can use this to your advantage by purposefully letting 2 skellies come near you and attack the Manticore while he uses that skill. You'll take some damage, but it might be better than taking a hit of Deadly Tail.
  • The Manticore will only cast Primal Aether if you're not adjacent to it.
  • The Manticore will only cast Animated Servant if there's less than 4 skellies Risen Axonian.png in the room and you're not adjacent to the Manticore.
  • Don't let the skellies expire on their own, as that will regen the Manticore for 4% of its Health, kill them or force the Manticore to use Bone Pyres.
  • Try to not allow the Manticore the opportunity to hit you with Deadly Tail, even a fumbled or dodged hit can apply the secondary effects of the skill as long as it caused you 1 point of damage.
  • If you're struggling to hit the Manticore often enough to keep it from naturally restoring its health, you can throw stuff at the manticore to reset the turn counter of the natural restoration. Anything works as long as it deals 1 point of damage.

Possible Loot

This creature drops no loot.

Interesting Facts

  • It is unknown whether Manticores existed in the wild or are all spawns of Axonian magic.
  • The Bone Cradle is specifically designed to turn people into Manticores, but does not give them magical abilities. This feature is unique to Venemist, which makes his transformation stand out from others.

Gallery

See also


Page last edited during patch: 0.8.1.8