Difference between revisions of "Thug (Two-Handed Axe)"
Jump to navigation
Jump to search
Thug
Tier 2 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
FistJuicer (talk | contribs) |
Mindwitness (talk | contribs) m (Updated description and skills) |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 2: | Line 2: | ||
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{for||other uses|Turncoat}} | {{for||other uses|Turncoat}} | ||
{{Quote| | {{Quote|A grimy, malnourished commoner, ready to commit any crime for a piece of bread and a few gold coins.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=5}} | {{SkillTable/head|enemy skills=5}} | ||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/row|Reign in Blood}} | {{SkillTable/row|Reign in Blood}} | ||
{{SkillTable/row| | {{SkillTable/row|Shieldbreaker}} | ||
{{SkillTable/end}} | {{SkillTable/end}} | ||
==Possible Loot== | ==Possible Loot== | ||
Weapons | *Weapons | ||
**(100%) [[Militia Bill|{{#tip-text: Militia Bill | {{ {{{1|Tooltip hover box}}}|title= {{Weapon|Militia Bill}}}} }}]] | |||
* (100%) [[ | *Jewelry | ||
**(2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Jewelry | *Consumables | ||
**(5%) Dice, [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], [[Cheese]], [[Goat Cheese]], [[Roasted Sinewy Meat]], [[Apple]], [[Pear]] | |||
* (2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]] | *Bags | ||
**(10%) [[Purse]] (1-10g) | |||
Consumables | |||
* (5%) Dice, [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], [[Cheese]], [[Goat Cheese]], [[Roasted Sinewy Meat]], [[Apple]], [[Pear]] | |||
Bags | |||
* (10%) [[Purse]] (1-10g) | |||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 22:26, 24 July 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Thug
Tier 2 Human
Health: 90
Energy: 75
Damage
23 Slashing
Protection
Head 0
Body 3
Arms 2
Legs 2
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Defensive stats
Block Chance 0%
Bleed Res. 10%
Pain Res. 0%
Bleed Res. 10%
Pain Res. 0%
Block Power 0
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Crit Avoidance 0%
Move Res. 10%
Crit Avoidance 0%
Offensive stats
Crit Chance 6%
Counter Chance 6%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 6%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 28%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%
Fumble Chance 28%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%
Attributes
STR: 15
AGL: 9
PRC: 15
VIT: 12
WIL: 9
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
Show moreShow less
A grimy, malnourished commoner, ready to commit any crime for a piece of bread and a few gold coins.
| For other uses, see Turncoat. |
| “ | A grimy, malnourished commoner, ready to commit any crime for a piece of bread and a few gold coins. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +76% Bleed Chance, and +22% Armor Penetration. Grants the strike a 102% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
| Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +42% Knockback chance and +32% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 51% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
| Shieldbreaker | Passive | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
Possible Loot
- Weapons
- (100%) Militia Bill
- Jewelry
- Consumables
- Bags
- (10%) Purse (1-10g)
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
| |||||


