Difference between revisions of "Risen Knight-Brother (Two-Handed Mace)"
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==Skills== | ==Skills== | ||
{{ | {{SkillTable/head}} | ||
{{SkillTable/row|Unstoppable Force}} | |||
{{SkillTable/row|Mighty Swing}} | |||
{{SkillTable/row|Thirst for Battle}} | |||
{{SkillTable/head}} | |||
{{Clear}} | {{Clear}} |
Revision as of 01:24, 31 May 2022
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“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
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Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 Modified by: Strength, Perception - Requires a two-handed mace | Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 - Requires a two-handed mace | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Thirst for Battle | Maneuver Type: No Target Energy: 30 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The effect's power changes dynamically depending on the current Health. Critical strikes and shots prelong the effect's duration by 1 turn (up to 8. The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
Skill | Basic Stats | Description |
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