Risen Knight-Brother (Two-Handed Mace)

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Risen Knight-Brother
Tier 5 Undead
Risen Knight-Brother (Two-Handed Mace)
Health: 130
Energy: 100

Damage
33 Crushing
6 Unholy

Protection
Head 14
Body 20
Arms 16
Legs 16

Resistances
Physical 60%
Slashing 60%
Piercing 65%
Crushing 40%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 20%
Bleed Res. 200%
Pain Res. 300%
Block Power 25
Control Res. 60%
Fortitude 25%
Dodge Chance -15%
Move Res. 40%
Crit Avoidance 30%

Offensive stats
Crit Chance 23%
Counter Chance 10%
Stun Chance 50%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 99%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 20%

Attributes
STR: 23
AGL: 11
PRC: 11
VIT: 15
WIL: 8

Miscellaneous
Faction: Undead
Size: medium
XP: 100

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Once, he faithfully served the royal court. Now, he serves again... to other, less worthy masters.
For other uses, see Risen Knight-Brother.
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+40% Weapon Damage
+40% Stagger Chance
+20% Stun Chance
+40% Bodypart Damage
+40% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +96% Knockback Chance and +63% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities on a 2 turns cooldown.
Striker Stance
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Striker Stance" for 10 turns:

+3% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants +100% Daze Chance to every third strike.

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Offensive Tactic
Offensive Tactic
Offensive Tactic
Maneuver
Type:
No Target
Range:
1
Energy:
20
Cooldown:
28
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):

+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-3% Skills Energy Cost
-3% Cooldowns Duration

Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).

Killing enemies increases the number of stacks by 2 (up to VI).

While affected by "Offensive Tactic", using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.
Thirst for Battle
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
30
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.4% Weapon Damage
+0.2% Crit Chance
+0.5% Crit Efficiency
+0.25% Life Drain
+0.4% Energy Drain

The effect's power changes dynamically depending on the current Health.

Critical strikes and shots prolong the effect's duration by 1 turn (up to 8).

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
Flexible Defense
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike to three adjacent tiles with -49% Weapon Damage and +102% Stagger Chance.

Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns.

If equipped with a heavy chestpiece, replenishes 3% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike.
Unbalance
Unbalance
Unbalance
Passive
Staggering and knocking targets back with two-handed mace strikes applies them with -5% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns.

The effect stacks up to 3 times.
Severe Concussion
Severe Concussion
Severe Concussion
Passive
Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns.

The effect stacks up to 2 times.
Setup
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.
Intimidation
Intimidation
Intimidation
Passive
Successful strikes and shots apply their targets with -5% Crit Avoidance and -4% Fortitude for 5 turns.

The effect stacks up to 5 times.

Increases the negative impact of the character's actions upon the enemies' Will to Fight by +33%.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14