Difference between revisions of "Risen Guardsman (Mace)"
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Risen Guardsman
Tier 5 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
m (→See also) |
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== See also == | == See also == | ||
* [[Enemies# | * [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]] | ||
* [[Enemies]] | * [[Enemies]] | ||
Revision as of 20:23, 20 April 2023
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Risen Guardsman
Tier 5 Undead
Health: 120
Energy: 110
Damage
29 Crushing
8 Unholy
Protection
Head 16
Body 24
Arms 20
Legs 20
Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 41%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 50
Control Res. 60%
Fortitude 40%
Control Res. 60%
Fortitude 40%
Dodge Chance -10%
Move Res. 40%
Crit Avoidance 50%
Move Res. 40%
Crit Avoidance 50%
Offensive stats
Crit Chance 21%
Counter Chance 25%
Stun Chance 35%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 25%
Stun Chance 35%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 92%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 15%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 15%
Attributes
STR: 23
AGL: 8
PRC: 8
VIT: 23
WIL: 8
Miscellaneous
Faction: Undead
Size: medium
XP: 100
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A paragon of valor in life, a slave to a heretic mage in death... It's difficult to imagine a crueller fate for this former knight.
| For other uses, see Skeleton Kingsguard. |
| “ | A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |
| Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +57% Stagger Chance, +27% Armor Penetration, and +100% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -11% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
| Hammer and Anvil | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Hammer and Anvil" for 8 turns: -3% Fumble Chance +25% Armor Damage +10% Daze Chance +10% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
| Breakthrough | Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 14 | Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance. Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns. Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns. |
| Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -11% Control Resistance for 3 turns. Then delivers a strike with +62% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.3.9
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