Risen Guardsman (Mace)

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Risen Guardsman
Tier 5 Undead
Risen Guardsman (Mace)
Health: 145
Energy: 110

Damage
28 Crushing
6 Unholy

Protection
Head 16
Body 24
Arms 20
Legs 20

Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 41%
Bleed Res. 200%
Pain Res. 300%
Block Power 50
Control Res. 65%
Fortitude 35%
Dodge Chance -25%
Move Res. 45%
Crit Avoidance 50%

Offensive stats
Crit Chance 17%
Counter Chance 25%
Stun Chance 30%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 94%
Fumble Chance -3%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 15%

Attributes
STR: 23
AGL: 8
PRC: 8
VIT: 23
WIL: 8

Miscellaneous
Faction: Undead
Size: medium
XP: 100

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A paragon of valor in life, a slave to a heretic mage in death... It's difficult to imagine a crueller fate for this former knight.
For other uses, see Risen Guardsman.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Armor Break
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +82% Stagger Chance, +51% Armor Penetration, and +100% Armor Damage.

Grants the strike additional +8% Armor Damage for each turn of Daze affecting the target and +40% Armor Damage for each turn of Stun.

If the target takes damage, applies it with +9% Damage Taken and -9% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Onslaught
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -8% Control Resistance for 3 turns.

Then delivers a strike with +109% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +51% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Hammer and Anvil
Hammer and Anvil
Hammer and Anvil
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Hammer and Anvil" for 10 turns:

-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Shield Bash
Shield Bash
Shield Bash
Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt.
Breakthrough
Breakthrough
Breakthrough
Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
14
Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance.

Hitting a target applies it with -20% Control Resistance and -25% Move Resistance for 6 turns.

Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.
Unyielding Defense
Unyielding Defense
Unyielding Defense
Maneuver
Type:
Target Tile
Range:
1
Energy:
20
Cooldown:
14
Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns:

+6% to all body parts' Protection (no less than 1)
+4% Fortitude
+4% Block Power Recovery
+4% Block Chance or +4% Dodge Chance (the priority is given to the highest Stat).

Each received strike or shot grants an extra stack of the effect (up to V).
Brace for Impact!
Brace for Impact!
Brace for Impact!
Maneuver
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Brace for Impact!" for 2 turns:

12% Dodge Chance
12% Block Chance
Grant all received strikes and shots +15% Fumble Chance, -10% Accuracy, and -25% Armor Penetration.

If equipped with a light chestpiece, grants the effect +50% Crit Avoidance.

If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage.

If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration.
Dazing Strikes
Dazing Strikes
Dazing Strikes
Passive
Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 6 turns.

The effect stacks up to 3 times.
Embodiment of Resilience
Embodiment of Resilience
Embodiment of Resilience
Passive
Full blocks replenish 3% Max Energy and reduce the ability tree's cooldowns by 2 turns.

Partial blocks grant -5% Damage Taken for 6 turns.

The effect stacks up to 2 times.
Moment of Retribution
Moment of Retribution
Moment of Retribution
Passive
Using the ability tree's skills grants +5% Weapon Damage and +4% Counter Chance for 5 turns.

The effect stack up to 3 times.

Damaging counters replenish 5% Max Block Power.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14