Risen Guardsman (Mace)
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Risen Guardsman
Tier 5 Undead
Health: 145
Energy: 110
Damage
28 Crushing
6 Unholy
Protection
Head 16
Body 24
Arms 20
Legs 20
Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 41%
Bleed Res. 200%
Pain Res. 300%
Bleed Res. 200%
Pain Res. 300%
Block Power 50
Control Res. 65%
Fortitude 35%
Control Res. 65%
Fortitude 35%
Dodge Chance -25%
Move Res. 45%
Crit Avoidance 50%
Move Res. 45%
Crit Avoidance 50%
Offensive stats
Crit Chance 17%
Counter Chance 25%
Stun Chance 30%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 25%
Stun Chance 30%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 94%
Fumble Chance -3%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 15%
Fumble Chance -3%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 15%
Attributes
STR: 23
AGL: 8
PRC: 8
VIT: 23
WIL: 8
Miscellaneous
Faction: Undead
Size: medium
XP: 100
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A paragon of valor in life, a slave to a heretic mage in death... It's difficult to imagine a crueller fate for this former knight.
| For other uses, see Risen Guardsman. |
| “ | A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +82% Stagger Chance, +51% Armor Penetration, and +100% Armor Damage. Grants the strike additional +8% Armor Damage for each turn of Daze affecting the target and +40% Armor Damage for each turn of Stun. If the target takes damage, applies it with +9% Damage Taken and -9% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
![]() | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -8% Control Resistance for 3 turns. Then delivers a strike with +109% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +51% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Hammer and Anvil" for 10 turns: -3% Fumble Chance +25% Armor Damage +10% Daze Chance +10% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt. |
![]() | Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 14 | Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance. Hitting a target applies it with -20% Control Resistance and -25% Move Resistance for 6 turns. Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 20 Cooldown: 14 | Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns: +6% to all body parts' Protection (no less than 1) +4% Fortitude +4% Block Power Recovery +4% Block Chance or +4% Dodge Chance (the priority is given to the highest Stat). Each received strike or shot grants an extra stack of the effect (up to V). |
![]() | Maneuver Type: No Target Energy: 10 Cooldown: 10 | Activates "Brace for Impact!" for 2 turns: 12% Dodge Chance 12% Block Chance Grant all received strikes and shots +15% Fumble Chance, -10% Accuracy, and -25% Armor Penetration. If equipped with a light chestpiece, grants the effect +50% Crit Avoidance. If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage. If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration. |
![]() | Passive | Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 6 turns. The effect stacks up to 3 times. |
![]() | Passive | Full blocks replenish 3% Max Energy and reduce the ability tree's cooldowns by 2 turns. Partial blocks grant -5% Damage Taken for 6 turns. The effect stacks up to 2 times. |
![]() | Passive | Using the ability tree's skills grants +5% Weapon Damage and +4% Counter Chance for 5 turns. The effect stack up to 3 times. Damaging counters replenish 5% Max Block Power. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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