Difference between revisions of "Rogue Knight (Two-Handed Sword)"
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Rogue Knight
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
FistJuicer (talk | contribs) |
FistJuicer (talk | contribs) |
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Weapons | Weapons | ||
* (100%) Tier 3-4 [[ | * (100%) Tier 3-4 [[Swords|Sword]] | ||
*(100%) Tier 3-4 [[Shields|Shield]] | |||
Jewelry | Jewelry |
Revision as of 19:15, 28 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Rogue Knight
Level 20 Human
Health: 200
Energy: 90
Damage
42 Slashing
Protection
Head 14
Body 16
Arms 10
Legs 10
Resistances
Physical 45%
Slashing 45%
Piercing 45%
Crushing 45%
Rending 45%
Shock -15%
Defensive stats
Block Chance 20%
Bleed Res. 40%
Pain Res. 0%
Bleed Res. 40%
Pain Res. 0%
Block Power 30
Control Res. 25%
Fortitude 0%
Control Res. 25%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 15%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 105%
Fumble Chance 12%
Stagger Chance 65%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 35%
Fumble Chance 12%
Stagger Chance 65%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 35%
Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 500
Show moreShow less
Only two things can turn a knight into a brigand: boredom and poverty.
“ | Only two things can turn a knight into a brigand: boredom and poverty. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to one of the target's hands with +60% Bleed Chance and +25% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and delivers a strike with +90% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Parry | Maneuver Type: No Target Energy: 18 Cooldown: 10 | Activates "Parry" for 3 turns: +20% Block Chance +10% Max Block Power +20% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Arc Cleave | Attack Type: Target Area Range: 1 Energy: 20 Cooldown: 20 | Delivers a strike to five adjacent tiles with +20% Weapon Damage, +60% Stagger Chance, and +40% Bleed Chance. Reduces the ability tree's cooldowns by 1 turns for each enemy hit by the strike and replenishes 5% Max Energy for each enemy Staggered by the strike. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
Inner Reserves | Passive | Once per 30 turns replenishes 15% Max Energy when Energy drops below 33%. |
Taste of Victory | Passive | Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns. The effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
Revanche | Passive | Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns. The effect stacks up to 2 times. |
Peak Performance | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
Possible Loot
Weapons
Jewelry
Consumable
- (10%) Smoked Ham, Brynn Vermouth, Mannshire Fortified, Brandy, Healing Salve or Antitoxin
Books
Bags
- (33%) Purse (60 - 120g)
See also