Difference between revisions of "Marksman"

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==Skills==
==Skills==
{{Skill list|Headshot|Suppression|Long Shot|Taking Aim|Sic!}}
{{Skill list|||||}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Headshot}}
{{SkillTable/row|Suppression}}
{{SkillTable/row|Long Shot}}
{{SkillTable/row|Taking Aim}}
{{SkillTable/row|Sic!}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Revision as of 05:11, 4 January 2023


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Marksman
Tier 4 Human
Marksman
Health: 115
Energy: 95

Damage
24 Piercing

Protection
Head 6
Body 9
Arms 4
Legs 7

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -10%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 15%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 20%
Move Res. 20%
Crit Avoidance 10%

Offensive stats
Crit Chance 14%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 10
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 42%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 10%

Attributes
STR: 11
AGL: 18
PRC: 21
VIT: 11
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
This brigand is so accurate with a bow that he could easily shoot an apple off his own son's head.
This brigand is so accurate with a bow that he could shoot an apple off his own son's head.

Skills

SkillBasic StatsDescription
Headshot
Headshot
Attack
Type:
Target Object
Energy:
26
Cooldown:
30
Takes a shot at the target's head with +40% Bodypart Damage, +15% Crit Chance, and +20% Crit Efficiency.

If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Suppression
Suppression
Stance
Type:
No Target
Energy:
14
Cooldown:
10
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-5% Cooldowns Duration
-5% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Long Shot
Long Shot
Attack
Type:
Target Tile
Energy:
12
Cooldown:
10
Takes a shot with +1 Range.

Each tile of distance to the target grants the shot +2% Weapon Damage, +2% Armor Penetration, and +3% Bodypart Damage.

If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
6
Cooldown:
10
Applies a target with "Sic!" for 10 turns.

Dogs deal +50% Damage to targets under the effect of "Sic!.

Possible Loot

Weapons

Books

Food

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9