Difference between revisions of "Madman"

From Stoneshard wiki
Jump to navigation Jump to search
 
Line 13: Line 13:
==Possible Loot==
==Possible Loot==
Weapons
Weapons
*[[Brigand Dagger]]
*(100%) 2x Tier 1-2 [[Daggers|Dagger]]
*[[Short Dagger]]
Consumables
*[[Traveling Dagger]]
 
*[[Hornet Honey]]
*(50%) [[Al'qud]], [[Nikkaf]], [[Henbane]], [[Poppy]], [[Fly Agaric]], [[Hornet Honey]] or [[Abasa]]
 
Bags
 
*(75%) [[Purse]] (15-40g)


== See also ==
== See also ==

Latest revision as of 20:26, 28 December 2024


This article is a stub. You can help Stoneshard wiki by expanding it.


Madman
Level 10 Human
Madman
Health: 85
Energy: 125

Damage
14 Piercing
3 Poison

Protection
Head 1
Body 3
Arms 1
Legs 1

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 50%
Move Res. 0%

Offensive stats
Crit Chance 15%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%

Attributes
STR: 9
AGL: 16
PRC: 13
VIT: 8
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 250

Show moreShow less
It's said that serving a sentence in the Aldorian quarries can break even the strongest minds, let alone actual psychopaths, already drawn to pain and blood.
It's rumored that serving a sentence in the Aldorian quarries can break even the strongest spirits, let alone actual psychopaths, drawn to pain and blood.

Skills

SkillBasic StatsDescription
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Flurry of Strikes
Flurry of Strikes
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Delivers two dual strikes with -20% Hands Efficiency.

Grants +3% Hands Efficiency for 2 turns for each successful strike delivered with the skill.

The effect stacks up to 4 times.

If all hits are successful, delivers an additional dual strike with the same penalty.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Sudden Lunge
Sudden Lunge
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turns Cooldown.

If equipped with a spear, grants the skill +1 range.

Possible Loot

Weapons

Consumables

Bags

See also