Difference between revisions of "Marauder (Two-Handed Sword)"
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Marauder
Level 12 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→Skills) |
FistJuicer (talk | contribs) |
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
* (100%) Tier 2 [[Two-Handed Swords|Two-Handed Sword]] | |||
*[[Apple]] | |||
*[[ | Jewelry | ||
* (2%) Tier 2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
* (8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]] | |||
Books | |||
* (1%) [[Two-Handed Swords Treatise I]] | |||
Bags | |||
* (5%) [[Purse]] (1-15g) | |||
== See also == | == See also == |
Latest revision as of 00:05, 29 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Marauder
Level 12 Human
Health: 110
Energy: 110
Damage
25 Slashing
Protection
Head 10
Body 8
Arms 5
Legs 5
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -5%
Defensive stats
Block Chance 10%
Bleed Res. 20%
Pain Res. 0%
Bleed Res. 20%
Pain Res. 0%
Block Power 20
Control Res. 15%
Fortitude 0%
Control Res. 15%
Fortitude 0%
Dodge Chance 5%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 0%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 25%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 25%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 8
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 120
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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
For other uses, see Marauder. |
“ | A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and delivers a strike with +90% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to one of the target's hands with +60% Bleed Chance and +25% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Possible Loot
Weapons
- (100%) Tier 2 Two-Handed Sword
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
Bags
- (5%) Purse (1-15g)
See also