Difference between revisions of "Henchman (Mace)"
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Henchman
Level 6 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
* (100%) Tier 1-2 [[Maces|Mace]] | |||
*[[ | * (100%) Tier 1-2 [[Shields|Shield]] | ||
*[[ | |||
Jewelry | Jewelry | ||
*[[ | |||
* (2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
* (5%) Dice, [[Splint]], [[Bandage]], [[Bread]], [[Mead]], [[Flatbread]], [[Roasted Sinewy Meat]], [[Apple]], [[Pear]] | |||
Misc | |||
* (10%) 1-5 coin | |||
== Trivia == | == Trivia == |
Latest revision as of 00:48, 29 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Henchman
Level 6 Human
Health: 90
Energy: 80
Damage
17 Crushing
Protection
Head 0
Body 4
Arms 3
Legs 3
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 20%
Bleed Res. 10%
Pain Res. 0%
Bleed Res. 10%
Pain Res. 0%
Block Power 20
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 10%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%
Attributes
STR: 13
AGL: 11
PRC: 8
VIT: 10
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
Show moreShow less
The bandits who manage to stay alive long enough to earn their cronies' respect eventually become henchmen to the gang's leader.
“ | Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -10% Control Resistance for 3 turns. Then delivers a strike with +60% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Possible Loot
Weapons
Jewelry
Consumables
Misc
- (10%) 1-5 coin
Trivia
- Previously this guy was named Sidekick.
See also