Difference between revisions of "Husk"

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<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
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==Skills==
==Skills==
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* (25%) Tier 2-3 [[Amulets|Amulet]]
* (25%) Tier 2-3 [[Amulets|Amulet]]
* (5%) [[Phylactery|Phylactery Talisman]]
* (5%) [[Phylactery|Phylactery Talisman]]
== See also ==
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]

Latest revision as of 16:13, 4 March 2025


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Husk
Tier 3 Undead
Husk
Health: 185
Energy: 100

Damage
30 Crushing
3 Unholy

Protection
Head 0
Body 30
Arms 16
Legs 16

Resistances
Physical 55%
Slashing 55%
Piercing 60%
Crushing 35%
Rending 55%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 60%
Arcane 10%
Sacred -40%
Psionic 10%

Miscellaneous
Faction: Undead
Size: medium
XP: 240

Show more
Through a special ritual, its soul was stripped of memories and self-awareness, imbuing the body with unnatural strength and durability upon its return.
Through a special ritual, its soul was stripped of memories and self-awareness, imbuing the body with unnatural strength and durability upon its return.

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
- Requires a two-handed mace
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Brace for Impact!
Brace for Impact!
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
Grants 15% Dodge chance and 15% Block chance for 2 turns.

Activates "Brace for Impact!" until the next turn.
While the effect is active, grant all received strikes:

+25% Fumble Chance
-10% Accuracy
-50% Armor Penetration
-100% Crit Chance

If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration.

If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration.
Fall of Giants
Fall of Giants
Passive
When Health drops below 85%, 50%, 45%, 30%, and 15% for the first time, puts "Mighty Swing" on a 2 turns cooldown and causes Stagger.
Unsteady Gait
Unsteady Gait
Passive
Moving to other tile grants -5% Weapon Damage, +5% Fumble Chance, and -5% Accuracy for 5 turns.

The effect stacks up to 5 times.



Possible Loot

Jewelry

See also


Page last edited during patch: 0.9.1.19 | Data Page last updated in: 0.9.1.18